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Does FPS even matter?

Soldato
Joined
18 Mar 2008
Posts
12,751
I am confused :confused: seeing as the eye can't see more than about 30fps, is there any point in being able to get more than this? Eg: If you are getting 32 fps and you run from point A to point B, will you get to point B any slower than if you were getting 125 fps?
 
I am confused :confused: seeing as the eye can't see more than about 30fps, is there any point in being able to get more than this? Eg: If you are getting 32 fps and you run from point A to point B, will you get to point B any slower than if you were getting 125 fps?

lol- can of worms.............. :eek::rolleyes::(:o
 
FPS doesn't bother me unless it's sharp changes, for example, if a game suddenly goes from 60fps to 30fps.
 
25 fps is the point at which the eye can be fooled into thinking what it sees is motion instead of a series of flashing images, but ofcourse as it increases so does the quality, we can tell the difference between 25 fps and 60.

25 is just the opening frequency.
 
I can tell up to about 70FPS, and ~30 is very noticeably choppier, so whoever says "30 is all you can see", it's clearly not as simple as that, as least in computer games.
 
no

you'd just see 4 times the ammount of frames

on 30fps it'd be more a jumpy movement



personally i'd take fps over quality any day of the week
 
I'd be surprised if I showed someone a game running and they could tell me the fps if it wasn't choppy.

Also surely given the various programs you can use to display the fps, a certain amount of the differences seen in different fps's is down to the human brain? If you know something is supposed to be a higher fps, then you immediately expect it to be somehow smoother.

Of course technically it is smoother but would there be a perceptable difference between say 40-60fps if you did NOT know the fps on screen.
 
depends on the person, i personally prefer +100fps on CS though some people will tell you they cant see anything over 30 :p

its lies!
 
If you are running a constant fps such as say 60 for sync then you'd notice a massive difference if it dropped to 30 although if 30 runs smooth in game will work just the same
 
basically it's how many times the picture on the screen is updated in 1 second.. the higher the fps, the smoother the gameplay
 
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