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Does G-Sync still carry much relevance?

Get a Nvidia GPU and keep Gsync. The difference between the 6900XT and the 3080 isn't worth losing Gysnc over.

Thanks - This is what I was thinking - The affirmation is appreciated. Don't really want to fork out £5k + To replace the monitors as well at this stage. They still do a good job, although a little aged now.
 
When people ask me about buying a monitor now I recommend a gsync and Freesync monitor as it does not lock them into any brand. I think the Gsync only monitors are a bad decision these days as being locked into any brand is not a good move. It's not like the monitors that do both will be noticeably off compared to a gsync module only screen.

I used to have a Gsync monitor and I now have a Gsync-compatible and I'm struggling to find any meaningful difference between them.
I have a gsync monitor (Asus Rog) and can't imagine being without it tbh.

Variable refresh is a must and one of the best technology advances in screen display. I'd have it over HDR for example.

The difference between adaptive sync and non-adaptive on the other hand is definitely worth it.
 
I used to have a Gsync monitor and I now have a Gsync-compatible and I'm struggling to find any meaningful difference between them.


The difference between adaptive sync and non-adaptive on the other hand is definitely worth it.


The only differences I know of is that Gsync seems to work across a wider refresh range when the hardware is there and the 2nd difference is that the Gsync hardware monitors go through a greater test regime so it's more likely to "just work".

I have a Gsync compatible TV and naive noticed two differences between it and my Gsync hardware monitor:

* The Gsync hardware screen can deal with framerates above the screens refresh better - the screen has 144hz refresh but going above it doesn't seem to produce issues. On the Gsync compatible screen, it has a 120hz max refresh and going above 120fps seems to introduce tearing in some games - also Gsync turns off at under 40fps on my compatible screen where as the monitor with Gsync hardware stays on until 20fps.

* Secondly, my TV screen has an issue where if Gsync is enabled, in very dark games the screen will flicker and it happens on everyone who has the same screen - this issue would have prevented this screen from getting certified had it had the Gsync hardware but didn't stop Gsync compatible certification; it was also given Freesync certification and has the same flickering with Freesync
 
I found VRR the most overrated feature I've ever experienced and I was very excited to try it. It causes constant flickering plus tearing when FPS get close to the max refresh. Utterly useless imo when vsync plus reflex do the same thing without the flickering.

It actually makes me kind of mad how much this feature was hyped on the internet and how underwhelming it actually is.
 
I found VRR the most overrated feature I've ever experienced and I was very excited to try it. It causes constant flickering plus tearing when FPS get close to the max refresh. Utterly useless imo when vsync plus reflex do the same thing without the flickering.

It actually makes me kind of mad how much this feature was hyped on the internet and how underwhelming it actually is.

I agree with the flickering, prior to getting a RTX3080, I was using Gsync 'compatible' with my 2070s with Xplane 11. The negative was the flickering I would get was very noticeable.

I also play SIM based racing games, where input lag means I never use vsync. VPR is only implemented in certain titles so like DLSS is limited.
 
I found VRR the most overrated feature I've ever experienced and I was very excited to try it. It causes constant flickering plus tearing when FPS get close to the max refresh. Utterly useless imo when vsync plus reflex do the same thing without the flickering.

It actually makes me kind of mad how much this feature was hyped on the internet and how underwhelming it actually is.
I don't think I've experienced any issues like this at all.

I've not seen a screen tear or flicker in the few years I've had this monitor across 3 graphics card.

It truly is outstanding.
 
The only differences I know of is that Gsync seems to work across a wider refresh range when the hardware is there and the 2nd difference is that the Gsync hardware monitors go through a greater test regime so it's more likely to "just work".

I have a Gsync compatible TV and naive noticed two differences between it and my Gsync hardware monitor:

* The Gsync hardware screen can deal with framerates above the screens refresh better - the screen has 144hz refresh but going above it doesn't seem to produce issues. On the Gsync compatible screen, it has a 120hz max refresh and going above 120fps seems to introduce tearing in some games - also Gsync turns off at under 40fps on my compatible screen where as the monitor with Gsync hardware stays on until 20fps.

* Secondly, my TV screen has an issue where if Gsync is enabled, in very dark games the screen will flicker and it happens on everyone who has the same screen - this issue would have prevented this screen from getting certified had it had the Gsync hardware but didn't stop Gsync compatible certification; it was also given Freesync certification and has the same flickering with Freesync

What games have you seen the flicker ? I'm using the 55 CX and it is supposed to have the same issue but I have yet to see it. Does it only happen at low FPS or something that would make it more noticeable on consoles for example?

As for VRR itself I have it on the CX and before that a G-Sync module Dell - could never go back unless I was guaranteed 100fps+ in all my games and could instead rely on high hz VSync. :)
 
The only time I saw flicker was when I dropped in and out of the VRR range, i.e. if your monitor has 48hz as the low end and the game keeps bouncing between 40-60 it will cause flickering. Basically flickers when low framerate compensation is being turned on and of repeatedly. Solution is to turn down graphics or get a better GPU/CPU so you don't drop below the minimum VRR :D.
I could never go back to vsync with that horrible input lag - I used to play with vsync off and dealt with the tearing before VRR was a thing.
 
What games have you seen the flicker ? I'm using the 55 CX and it is supposed to have the same issue but I have yet to see it. Does it only happen at low FPS or something that would make it more noticeable on consoles for example?

As for VRR itself I have it on the CX and before that a G-Sync module Dell - could never go back unless I was guaranteed 100fps+ in all my games and could instead rely on high hz VSync. :)


Dark games like resident evil 2, 3, 7 and 8. House of ashes trilogy (especially Little Hope), assassins creed Valhalla does it in the dark caves and especially inside the log house in the main town. Also happens a bit in Control when you enter the door that is a dark void platform you have to cross the room is covered in near black colors

It happens when you have near black on screen and very bright on screen - it happens a ******** in house of ashes little hope because all game you are walking down a pitch black street with a few street lights, the screen is covered in near black colors and bright white from the street lights and the screen flickers every second until Gsync is disabled
 
I bought a Gsync monitor with 244Hz display and used Gsync for a couple of days before switching it off. I have a three monitor setup, with only the centre monitor using Gsync (the two side monitors are regular 60Hz displays) and every time GSync kicked in it caused the other two monitors to have their displays messed up, which required me to reboot to correct.
Most games I've been playing either don't need high FPS, or have a high enough FPS that with or without vsync on, I can't really tell the difference, though I'm hoping to play Metro Exodus Enhanced Edition soon, so I'll see what the difference is then!
 
G-sync dynamically adjusts refresh rate of the display (to match the frame rate), correct?

If your frame rate remains steady at 60 FPS, I'd argue it's not needed.

Maybe useful above 60 FPS, assuming the frame rate dips in some games.
 
G-sync dynamically adjusts refresh rate of the display (to match the frame rate), correct?

If your frame rate remains steady at 60 FPS, I'd argue it's not needed.

Maybe useful above 60 FPS, assuming the frame rate dips in some games.

Not quite, its little more than than that & you thoughts are little backwards.

without Variable sync tech
GPU generates 30-100FPS it will send the image directly to Monitor as soon as its ready, so could be getting 2 frames in 1 screen (screen tearing) normally spilt top/bottom
Even if you kept a steady 60fps you could still get screen tearing if monitor is responding to the frames it recieves slower than expected.

With variable sync tech
GPU & monitor communcate & keep in "sync" to display an entire frame when both the monitor & gpu are ready. (no screen tearing)
normally gpu sends frames to monitor & monitor will cache them ready (hats why gsync modules have memory)


Gsync/Freesync
Its most useful below 60fps as the technology will duplicate frames the gpu generates to provide a more smooth experience when at low fps, EG 30FPS from GPU will have 30 frames & 30 duplicated frames making it feel lot less jarring.
Again will also be affective at +60FPS creating no tearing vs GPu bpushing ot 300 frames that a monitor can not display in time.

So actaully Sync is better <60FPS & >= 60FPS

think of it as a factory production line.
GPU -> Monitor -> User
if not in sync GPU could "overload" the monitor thus creating bad qaulity control
in sync GPU will wait for monitor to be ready before it sends a frame - Better qaulity control

i had 11 total Gsync monitors and 5 Freesync monitors i would never game without one.
 
I bought a Gsync monitor with 244Hz display and used Gsync for a couple of days before switching it off. I have a three monitor setup, with only the centre monitor using Gsync (the two side monitors are regular 60Hz displays) and every time GSync kicked in it caused the other two monitors to have their displays messed up, which required me to reboot to correct.
Most games I've been playing either don't need high FPS, or have a high enough FPS that with or without vsync on, I can't really tell the difference, though I'm hoping to play Metro Exodus Enhanced Edition soon, so I'll see what the difference is then!
that should not happen i have the same setup

4K 60HZ (150% scaling) - 4K 120Hz - 4K 60hz (150% scaling)

the only time ive seen that happen is when your running the game in non-native resolution OR Scaling is enabled on outside monitors & the displays overlap in Windows display manager.

1) move monitors apart slighty in windows display manager ( should fix it)
2) try disabling scaling. (sometimes helps)
 
I used to have a Gsync monitor and I now have a Gsync-compatible and I'm struggling to find any meaningful difference between them.

The differences are relatively minor but can be noticeable.

G-Sync vs compatible/FreeSync typically has a wider refresh range, the FPGA allows it to use extra information/buffers to better tune the pixel response (which can have some negatives as well as positive - for instance with G-Sync in video content you may find bright areas judder in motion) and provide better compatibility with windowed modes and/or games which use some funky borderless window mode fullscreen implementation, etc. the adaptive sync standard pushes technologies into use which weren't designed for quite this purpose such as panel self-refresh which can cause some additional latency in recovering from a low to high framerate situation - though generally it is negligible within the typical FreeSync range of most monitors and is mostly noticeable when you are dealing with framerate situations which are less than ideal anyway - but ultra-competitive gamers might want to avoid it.

EDIT: TBH a lot more depends on the quality of engineering of the monitor - there is more of a difference between a bad FreeSync implementation and a good one - especially on a monitor where they've taken the time to design in low latency and fast pixel responses across the board vs one with sloppy pixel responses with extremes of fast and slow even with good averages and poor latency, etc.
 
that should not happen i have the same setup

4K 60HZ (150% scaling) - 4K 120Hz - 4K 60hz (150% scaling)

the only time ive seen that happen is when your running the game in non-native resolution OR Scaling is enabled on outside monitors & the displays overlap in Windows display manager.

1) move monitors apart slighty in windows display manager ( should fix it)
2) try disabling scaling. (sometimes helps)

I'm running 1440p, 60Hz - 240Hz - 60Hz, no screen scaling is being used (windows scaling setting is 100%).
I'll have a look at the screen settings and try the pull apart thing to see if that makes any difference. It's a weird effect - the side monitors have their picture scrolling vertically (like old CRT monitors when you adjusted the vertical alignment options) as the game plays - the scrolling is not linerar and varies how fast it happens, which makes me think it's the Gsync display 'hold' that is carrying over to the side monitors as well - even when I then exit the game, the pictures stay where they were and a reboot is required to reset. If manipulating the monitor spacing sorts it out then that will be great, might as well enable it if I have it!
 
be good to see a video, but used to have this happening when the game overlaps to second display. which happens when if they are to close i found. or if you run in borderless & it not quite fits the screen.

happy to help further though.
 
G-sync dynamically adjusts refresh rate of the display (to match the frame rate), correct?

If your frame rate remains steady at 60 FPS, I'd argue it's not needed.

Maybe useful above 60 FPS, assuming the frame rate dips in some games.

60Hz VSync can have horrendous input lag in some games so vsync off has always been my goto and I just put up with the tearing. GSync is thus a win for me :)
 
Got a hannspree HG392 165hz that makes no mention of gsync freesync or adaptive sync on any of the documentation, but flicking through the settings when i got it and it has adaptive sync, gsync works perfectly on it never seen a tear or flicker.
 
So with what is currently available and going on the basis of sticking with Nvidia - Seems to be good stock of the following -

They all seem pretty much similar in terms of performance - Maybe the Asus ever so slightly edges the other two... Anything to be looking out for specifically when comparing?

ASUS GeForce RTX 3080 Ti 12GB OC TUF GAMING Ampere
MSI RTX 3080 TI GAMING X TRIO
AORUS GEFORCE RTX 3080 TI XTREME WATERFORCE



 
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