I love GTA IV and without putting spoilers in, I had to run the last mission with fraps on, limiting to 30fps because any higher it was impossible to complete. The game was a carbon copy of the console version, down to how it was meant to run frame wise. Rockstar didn't even bother giving an after thought on us PC gamers because they didn't even patch it.
Rant over and point is...Maybe these are the kind of games that just will not work. Lazy ass ports will need a miracle to get working and no matter what tool you use, it just ends up making it worserer.![]()
GTA:SA was hilarious if you disabled framerate control and had a fast PC+120+Hz you'd crater and die just jumping up and down on the spot as the falling distance calculation was tied to the number of frames that past and vsync factored in somewhere to

EDIT: I think they did different calculations for if vsync was on or not but assumed vsync was always 60Hz or less.


. I take it you have not seen the Asus 3D monitors with built ion Nvidia 3D vision then? Why they would need to release a screen that 'locks' them into Nvidia is pointless and would cost the vendor in the long run. I can see it released as a screen that works on both AMD and Nvidia but the G-Sync only working on Nvidia (for obvious reasons). Why people keep insisting that Nvidia are the bad guys, when all I see is a good thing? If AMD had developed this and implimented it into a screen or a DIY module, that would also be a good thing.