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Does Gameworks kill performance? Lets find out...as a community

Yeah but this is not true with fallout 4, 780 @ 1920x1200 and ultra everything except shadow reflection and God rays on medium runs great.

For me it's a win for Bethesda and Nvidia and even Amd by looks of it.

That's an old engine though. It should be running full pelt on full ultra settings on fairly old hardware. But it doesn't, does it? How else would we be convinced to rush out and buy a 980ti?
 
That's an old engine though. It should be running full pelt on full ultra settings on fairly old hardware. But it doesn't, does it? How else would we be convinced to rush out and buy a 980ti?

If you want ultra settings with god rays on medium @ 1080p / 1440p at a push, then older hardware is fine.

If you want All ultra settings then yes you need a 980ti.
 
If you want ultra settings with god rays on medium @ 1080p / 1440p at a push, then older hardware is fine.

If you want All ultra settings then yes you need a 980ti.

Exactly. But are those features you set to medium efficient? Only Nvidia know, and thats why gameworks is dubious.
 
How do we know it's well optimised if its black box code? More like its built to optimise Nvidia's profit margin!

My own view, and I say this as a long time Nvidia customer, Gameworks is a strategy to artificially bump the performance profile of AAA titles, and make us lot think we need new cards every year. As a rule, if I see gameworks on an upcoming title, I expect a broken game at launch. Black box code is bad news in game development.

Its not black box code, developers can get the sources code if they need specific modifications.
https://developer.nvidia.com/what-is-gameworks
Many NVIDIA GameWorks components including tools, samples and binaries are freely available to all developers. For other binary or source code access please contact us at Game Works Licensing: [email protected]

o one forces developers to use GamesWorks, they do so because they can achieve effects they otherwise don't have resources to implement.

the only evidence I have seen form developers on other forums is Gameworks is as optimized as you would expected and the developers don't have performance issues with the libraries. Now that is not black and white evidence but everything we have points to gamesworks being well optimized. the thing is with optimization is that there is always a trade-off between quality, flexibility, simplicity, memory and performance. It is always possible to get faster code if they optimize harder for a specific effect running on a specific game engine on specific hardware that has rigid functionality.


of course GamesWorks exist to increase Nvidia's profits, why on earth would a company do something which doesn't. It is actually illegal for companies to do something which ultimately doesn't have the shareholders best interests at its core. GamesWorks by design will always make games more demanding, that is its entire purpose, make graphically more impressive games so people that have shelled out a small fortune on graphics cards get more eye candy.


again, the code is not black box, you can get source code, and even if it is black box, that is meaningless. Direct X is black Box, windows API is black box, the VisualC++ compiler used to make the game is black box, windows itself is black box, a majority of the libraries used in any kind of software is black box. that is in general the whole frigging point of having a 3rd party libraries! If developers want to spend hundred of thousands tinkering around with source code for something which is supposed to to mean they don't have to tinker with source code then they really need to question why they are licensing that library and not developing the solution in house. Developers know exactly what they are getting.


lastly, there re a great many games that are a complete bug fest and never should have been released in that state. Some of those games have GamesWorks, some of them have Mantle or TressFX, but it has nothing to do with Nvidia or AMD. In fact, the games might be worse if it wasn't for support form Nvidia.
 
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