DOOM 4 ANNOUNCED YAY

Soldato
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http://www.shacknews.com/laryn.x?story=52560

id Software today announced that it has begun production on Doom 4, and is now in the process of expanding its internal team of developers to work on the shooter sequel.

"Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said id Software CEO Todd Hollenshead in a release.

"It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."

The company is currently accepting applications to fill job openings covering roles such as producer, lead designer, and lead animator, among others.

Though no further details on the game were released, the studio will likely make use of its new id Tech 5 engine for the project.

id Software lead artist Kevin Cloud recently told Shacknews that one of the strengths of the company's new engine is its cross-platform performance.

"You don't even have to worry about how it's going to look on PS3 or 360. Right now we've got it running cross-platform running 60 hertz, and it looks really good," said Cloud. "In terms of what artists are available to achieve--it's something you have to see for yourself. I can say this, but you still won't get it until you see it."

id will be hosting the 13th annual QuakeCon convention on July 31.

:D
 
I really hope its a lot better than Doom 3. One of the few games I've never completed because I got so bored.
 
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I just pray it's back to its roots again - hordes and hordes of demons instead of crappy corridors and closet bogeymen.
 
I loved the old Doom games back in the day but Doom 3 was nothing more than a glorified tech demo. id Software need to move on and do something different and original.
 
I thought the initial part of Doom3 was actually quite good and full of atmosphere - arriving at the base on Mars, hearing the creepy stories about the zombies (or whatever they were called) and trying to find that dude down in the bowels of some laboratory. In truth it did all go downhill from there on (bit like the alien bit in Crysis)
 
I thought the initial part of Doom3 was actually quite good and full of atmosphere - arriving at the base on Mars, hearing the creepy stories about the zombies (or whatever they were called) and trying to find that dude down in the bowels of some laboratory. In truth it did all go downhill from there on (bit like the alien bit in Crysis)

Agree, it felt like after about 2 or 3 hours in they just couldnt be bothered any more and just made it all generic corridors, industrial machinery and spawning enemy traps.
 
I think with dual-core cpus becoming mainstream and quad-cores slowly taking over, the idea of Doom 3 + hordes of enemies could become a reality.

I just hope they keep the feel of Doom 3 as I thought it was a genuinely atmospheric and spooky game; very different to classic doom, but that doesn't automatically make it bad (despite what some people think).

I thought the initial part of Doom3 was actually quite good and full of atmosphere - arriving at the base on Mars, hearing the creepy stories about the zombies (or whatever they were called) and trying to find that dude down in the bowels of some laboratory. In truth it did all go downhill from there on (bit like the alien bit in Crysis)

Exactly what I thought too. I don't think it went downhill, but went on a sort of plateau due to the repetiveness and small numbers of enemies.
 
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I am pretty happy with the announcement, I was somewhat disappointed with Doom 3, however I was very very excited about how powerful the engine was at the time and how scalable it was. John Carmack engines have always been amazing.

I'm not sure what to think regarding it being cross platform, as I would have thought a brand new Doom/Quake engine should push new computers to their limits, but I guess it will come down to how scalable the game is for Xbox360/PS3 compared to that on an uberPC.
 
Dun dun dunnnnnn.

Maybe it's about time they produced a proper cross platform engine good enough to permit a big budget game that really delivers.
I mean this could make it viable for them spend more time and resources on making a great game for everyone.

Rather than a port
 
I actaully enjoyed Doom 3, i just found the begininng boring. :)
I enjoyed it all the way too but agree that the countless corridors and surprise attacks made things a bit too predictable. Also a futuristic marine should have a better sodding flashlight.
 
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