Dose it tick you off

I didn't spend that much on my PC (£300 at a guess) and it does a good job for what I use it for, I haven't really gotten into games recently, the only ones I play are GTA:SA and CS:S
 
The £400+ cards are only for the rich enthusiast and that's why the companies keep making mainstream cards for the rest of us, it's also why AGP isn't quite as dead yet thanks to companies realising there is still a market for them. It's only really people that have large monitors or already powerful equipment that will buy them to make full use of the cards.

As for console-only games developers need cash to keep the games coming and unfortunately that sometimes means going console-only as that's where the big money is these days. A lot of console-to-PC conversions are poor anyway.
 
dirtydog said:
Fine in theory, except there are still a stack of games on the first Xbox which blow away anything on the PC...
A stack, interesting data type choice.. list the top 5..
 
Dr Jones said:
Halo (1 and 2)
Jade Empire
Fable (and TLC)
Morrowind
Farcry (Instincts is good!)

But thats just my opinion.
Can i just confirm we are talking graphically here? Because this entire thread is virtually about visual performance with console vs pc in mind.

In which case, how can you reinforce that any of those games "blow away anything on the pc". Ive seen Morrowind and Halo on the pc and both look equal to their console counterparts, nothing more, nothing less. Im seriously worried if you think original xbox games "blow away anything on the pc".. especially if you look at any strategy game.. specifically Company of Heroes.
 
also, iirc, farcry on the PC (currently patched etc) blows away the console vertion.
also dose (sic) it tick you off when people use dose rather than does?
 
little off topic but :

death of a great game because of the console.

deus ex 2 :(

now i think splintercell has gone the same way just about :(

hope many more will not be trashed.
 
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gord said:
A stack, interesting data type choice.. list the top 5..

Off the top of my head, and in no particular order.

Burnout series (Burnout Revenge especially)
Project Gotham Racing series
Dead or Alive series
Ninja Gaiden
Forza Motorsport

I'm sure there are loads more :)
 
Hamoodii said:
in terms of gameplay ;)
My point is that having an all-conquering powerful PC is moot, if half of the best games aren't on the PC at all.

If I added PS2 games to the above list, it would be an even longer list also.
 
I look to get a new system every 2 years. Last one cost me just over 2 grand. Looking to build my own system late next year, and am looking to get around 2 grand together for that.

I'm able to save a thousand pounds a year just for a PC, and thhat works for me as I'm never too far away from cutting edge bits and bobs.

However... once a family comes along, I'm sure that money will disappear down the nearest Mothercare store! Then I'll be complaining about the cost of prams and nappies rather than graphics cards and processors!

Horses for courses, I guess.
 
i dunno .... i use my mega ninja PC for more than just gaming ... music, work, and other (nocturnal activites :) ) and i think you get more out of a PC than a console, i find playing FPS games more immersive with a mouse,and using dual analogue controls to move and aim, i find very unwieldy, but thats just me.
 
dirtydog said:
My point is that having an all-conquering powerful PC is moot, if half of the best games aren't on the PC at all.

If I added PS2 games to the above list, it would be an even longer list also.
But the games you listed are all racing or fighting games. There's plenty of genres for which the PC is the platform of choice, not because of power relative to consoles, but simply because of the setup and control system. FPSs, RPGs, old-school puzzle adventures, MMOs, flight sims... Sure, you could get mouse/kb peripherals for some consoles, which would make FPSs and MMOs easier, but can you imagine how awkward it would be to balance a kb on your lap as you're sitting on the sofa? Some games are designed to be played at a desk, on a monitor.

Not to mention that the PC can, at a pinch, play console duties: you can easily hook it up to the tv, stick a gamepad in it, and play a game on your sofa. You can even build a small form factor media pc and stick it under the tv. The limiting factor is the availability of games: Burnout 3 was an Xbox exclusive originally... it was ported to PS2 (and GC, I think) eventually, but EA didn't think it was worthwhile making a PC version, even though they have no compunction porting garbage like the Need for Speed games to PC and releasing them at the same time as the console versions. I'm guessing the reason for that is because Burnout is most fun when you're playing competitively, and the PC just isn't thought of as a 2-player machine. It CAN be though, as I've had loads of fun sitting on the sofa playing Golden Axe on Mame with a friend and stealing his mana potions. All you need is a cable long enough to reach your tv, and that cost me £5. I'm sure if there was a PC version of the Burnout games they'd sell enough to justify the cost of porting them, especially nowadays with XNA, which is pretty much based on the DX9 libraries, meaning 360 games can be ported to PC very easily and cheaply.
 
Hamoodii said:
Guys/Gals

The PC is always going to be one step ahead,

When the PS2 came out there wasnt a PC with that power but pretty soon tech improved and PC was ahead, in a about 1 year and bit the PC will (hopefully) be settled in with DX10 and Vista and that sort graphics is gna blow the xbox 36 0 outta the water ;)

I completely agree with you - however one thing I would say is that very few PC's last five years (the life span of the PS2) without significant upgrades or complete replacements, yet look at the degree at which the PS2 improved over the years

Yes the PC can be changed as frequently (or not) as required, but I bet PC users are "suffering" because more hardware brute force is used rather than streamlining / more effective coding

Yes I know that the PC hasnt really changed that much in 15 years or more, and so there wont be so much to learn when you compare it to a static hardware design like a console - I just think us the consumer pay in slack software design because the hardware changes so often

Just a thought
 
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