It's one factor among the many others that I mentioned. I don't disagree that there's some element of publisher influence on download pricing that perhaps isn't present to the same degree on physical copies (as I said myself) but you can't just dismiss everything I've said and then blame it all on "price fixing", that's just nonsensical.
Okay, then lets take everything you've said:
Physical games are cheaper largely because of the middlemen, not in spite of it. Distributors, retailers etc all negotiating cheaper unit prices on the basis of bulk orders, marketing agreements, long-term promotions etc.
No. The proof being that a company like GMG is able to sell physical stock for 75% the price of virtual stock, database stock.
Very few people are going to GMG for physical media, because there are companies far far bigger in size and market share who better their physical pricing and sell physical goods as a primary service, whether thats GAME, 'The rainforest site', Shopto etc.
GMG arent competing with those companies for physical stock, and yet their quantities allow them better rates than they're able to agree for digital stock? Production costs, transportation, warehousing, and far smaller purchase orders, and yet they cant beat the price for a database of keys? Yet the middlemen, the ones involving the transportation, warehousing, store rental & running costs, shelf space, shops 'free shipping' and the middlemen taking their cut, are getting physical stock into the hands of GMG & co for 3/4 the price of a database sent electronically.
No. Middlemen are inflating the price - EVERY phase required for physical media unnecessarily inflates its price.
Plus there's the fact that physical products become a liability and lose value so the incentive is there for everyone involved to get the product sold and out of warehouses or stores rather than losing value.
Everything loses value, theres incentive to sell physical & digital when its demand drops. Yeah, theres bigger incentives to push out physical media, but why does that matter on day 1? If you order 1000 copies of a game believing you'll sell them, there is demand, then why do you sell it cheaper than RRP, and then why cant you do the same with digital media? The answer is because they're not the same, theres rules for one, and rules for another. They sell below RRP day 1 because of competition, and yet we never see that for digital content, the advertised price is always RRP.
Online distribution, on the other hand, gives a lot more control to the publishers over what the final price is.
I believe the words you're looking for are 'allows publishers to price fix under the table'.
Ask yourself how a digital distributer like GMG is able to undercut the price of a product they've got little consumer demand for, when the identical product sent digitally, is listed at RRP, like EVERYWHERE ELSE.
Its not simply influence (nor have i seen you refer to publisher 'influence' or pressure as a reason - but maybe you have), not in the reality of things, although i have absolutely no doubt that legally its nothing more than a suggestion. It wont say you have to sell it at RRP, but they'll remind you that retail stores are important to them, they need to be protected, and the last thing they'd need is for people to start selling something for a price they cant possibly match, so we have to make sure that doesnt happen... but certainly, sell it at whatever price you want, and we'll continue selling you stock for as long as we want. Maybe things just wont work out, for whatever reason.
The fact that GMG run 24/7/365 discount codes, and advertise them on their homepage is fairly blatant too. Why not just knock the 20% off GTA5 etc and be done with it? No, lets just stick with advertising RRP price, no reason.
I dont believe you're efforts & intention to bring awareness to people are that different to mine. I just think you're argument is heavily flawed, and that argument works fine for the majority (if not all) of physical stock, but up against digital media theres a different set of rules and retail rules dont apply. There will certainly be better pricing available for bulk orders, but that wont be reflected in the price its listed at.
'Price fixing' is the sole reason for the disparity between digital & physical pricing. Theres nothing like the costs involved, and yet the one with a list of expenses is consistently cheaper than the one with none/very few. If the people controlling who gets what, and the terms on how they decide who they do business with, arent the reason that the cheaper medium ends up being the most expensive, always RRP on release, then i'd love to know what the real reason is, because it sure isnt middlemen getting a better deal, or the urgency to get rid of the quantity of stock
they decided to buy.
You cant stop a publisher deciding who they chose to sell to, and they cant dictate how much something must be sold for. The publisher cant stop a retailer selling its own stock at whatever price they want, but they can stop supplying them meaning potential customers will just buy stock from someone else.