DRM

Don't you think DRM has something to do with the sales? As said the sales charts dont take into account the e-sales (i.e. Steam, Direct2Drive, etc.) so the sales figures are never accurate.

Just because a game is acclaimed doesn't mean people will buy it. COD4 I thought was superb however both COD4 and Fallout 3 only appeals to a certain percentage of the market. The lack of imagination when producing games (i.e. majority FPS's) is also another reason the sales suffer.

Believe it or not the PC is not the only format that has piracy I think you'll find the PS2 and XBox 360 have massive piracy problems as well.

There will always be piracy unless it's more viable to own the original. Digital Downloads I thought would help massively in this. However companies like Steam charge more to download it than buy in the shop and now you see the reason why people get so frustrated with it. The release dates on games are different depending where you are geographically and then when it is available, chances are, it's crippled with Bugs or DRM if buying off Steam you expect it to be cheaper than going to the shops and it's not. In fact it's vastly more expensive. And anyone who keeps saying it's the manufacturers who tell Steam to price need to look at Valves own products such as The Orange Box, etc. which can be bought for a lot cheaper some can then activated on Steam (????) which is something else I don't get (by get I mean I don't understand why it's cheaper to buy a boxed game and then activate it on Steam).



M.
DRM only hurts sales for people who will pirate or swop games or lend to friends etc etc. Most consumers are unaware until it goes wrong and just deal with it. In an ideal world we would not need DRM but thats never going to happen so until it all goes digital download only (in about 10 years I reckon) DRM is here to stay. If PC gaming was healthy it would not be an issue as PS2 + X360 sold lots more volume so it never became much of an issue but the PC is the opposite where piracy has caused many publishers/developers to abandon or neglect it and if anything its getting worse on the PC.

As for STEAM thats not the solution a private company making huge profits from charging whatever they want for the convienience of a digital copy. The Orange Box & L4D were to me vastly overpriced and TOB especially forced the hardcore HL2 gamers to buy games they already owned and gift for nothing to others yet few complained for some strange reason about being overcharged for something they already owned:( Its also easy to pirate their games so the DRM is a weak solution.
 
Here's food for thought. A computer program is a long binary number stored inside a computer. Legally, you can't copyright a number. So how can you copyright a computer game?

That's like asking how could you copyright a book, as it's just a collection of letters.

It's the unique arrangement of said letters/words that is granted the copyright. Same with a game/code. Read the piracy article that's linked to on the previous page. Explains it much more eloquently.
 
Yet another reason to avoid it then! Most games cannot address more than 2GB and are unlikely to for a long time so whats the point of X64 for a gaming PC??

Because any half decent gaming graphics card has at least a gig of ram onboard and this, coupled with memory found on soundcards etc etc would mean you end up with about 2.5Gb of available system memory by the time you've booted into Windows 32bit.
 
Im sort of glad I raised this, Its a sad fact tho, the publishers probably wont be listening to us, until sales of say the Sims 3 doesnt hit the heights it is supposed to
 
[TW]Fox;13597837 said:
Because any half decent gaming graphics card has at least a gig of ram onboard and this, coupled with memory found on soundcards etc etc would mean you end up with about 2.5Gb of available system memory by the time you've booted into Windows 32bit.
Strange I get 3.25GB system Ram with 896MB GTX260-216. Most if not all 32 bit apps cannot take advantage of the extra ram a 64 bit OS offers. Vista will always use most of your available Ram anyway but 99% games cannot take advantage of it as they are coded for 32 bit. When you load up a game on Vista the OS frees up system Ram by unloading parts of it. For PC gaming 32bit OS is just less driver hassle if you must have 64 bit buy another licence and dual or even triple boot!
 
Yet another reason to avoid it then! Most games cannot address more than 2GB and are unlikely to for a long time so whats the point of X64 for a gaming PC??

Rubbish, 3gb of ram is not enough, 4gb is not enough, I use over 2gb ram in idle mode. The point is you don't have to bother tweaking all your apps and closing everything down for gaming, you can simply have 6 or 8 gb of ram and not worry about running out. I don't want to close my Internet browsers with each 20 tabs open if I want to play a game, or anything else I'm running at the time like a defrag on one of my otehr hdd's ( defraggler quickly takes u p 400mb of ram), or an active photoshop project . Also I can't be bothered waiting 30 seconds before the shutdown of a game is complete or when alt tabbing because windows had to clear ram for the game and has to load it's basics back... When you have a normal ammount of ram alt tab and shutdown of games is near instant, when I had to use 3gb for a while due to some cpu issue, it was lagfest.

32bit with it's pathetic amount of adress space is backwards tech, slow and annoying. Even for browsing purpuses it's too slow for me.

OS frees up system Ram by unloading parts of it.

Oviously I don't want that, I want my 2 gb of normal apps I use in idle mode to stay in, so I can instantly without wait use them again after a gaming session.
must have 64 bit buy another licence
Why bother.
dual or even triple boot!
Rubbish, it's fine as a main OS, dropped the xp dualboot months ago and don't miss anything. Because securom are idiots and can't code their no-dvd to work properly on an x64 OS unlike cracking groups is not the OS's fault.
 
DRM only hurts sales for people who will pirate or swop games or lend to friends etc etc. Most consumers are unaware until it goes wrong and just deal with it. In an ideal world we would not need DRM but thats never going to happen so until it all goes digital download only (in about 10 years I reckon) DRM is here to stay. If PC gaming was healthy it would not be an issue as PS2 + X360 sold lots more volume so it never became much of an issue but the PC is the opposite where piracy has caused many publishers/developers to abandon or neglect it and if anything its getting worse on the PC.

As for STEAM thats not the solution a private company making huge profits from charging whatever they want for the convienience of a digital copy. The Orange Box & L4D were to me vastly overpriced and TOB especially forced the hardcore HL2 gamers to buy games they already owned and gift for nothing to others yet few complained for some strange reason about being overcharged for something they already owned:( Its also easy to pirate their games so the DRM is a weak solution.

The problem is mate that it's a vicious circle. You incorporate all this crap into a game (i.e. DRM) and then people go and buy it on a different format. I think you'll find the PC gaming market is very healthy (otherwise nobody would produce games for it if there wasn't a proffit to be made). The PC games that are healthy though good online functionality such as COD4, WoW, WAR, etc. If you think that WoW has 10 million subscribers all paying £9 a month thats a vast amount of money.

I'd much prefer online activation. Register your key against a server and that's it. No need for DVD in drive and patches digitally delivered to the game. None of this 'must have Games for Windows Live' installed. I know it can be easily bypassed so you must make the online functionality good.



M.
 
The problem is mate that it's a vicious circle. You incorporate all this crap into a game (i.e. DRM) and then people go and buy it on a different format. I think you'll find the PC gaming market is very healthy (otherwise nobody would produce games for it if there wasn't a proffit to be made). The PC games that are healthy though good online functionality such as COD4, WoW, WAR, etc. If you think that WoW has 10 million subscribers all paying £9 a month thats a vast amount of money.

I'd much prefer online activation. Register your key against a server and that's it. No need for DVD in drive and patches digitally delivered to the game. None of this 'must have Games for Windows Live' installed. I know it can be easily bypassed so you must make the online functionality good.



M.

An absurd ammount :) http://kotaku.com/5161864/how-much-do-blizzard-contribute-to-activisions-bottom-line
 
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