Dual/multi core games.

But thats the point. Dual core 'support' is a little vague. Lets hope some benchmarks show it to be the start of many multi-core benefitting PC games.
 
Rainbow Six vegas does benefit from dual core setups, and it's based on Unreal Engine 3, so it's safe to say any game using that engine in the future will benefit from dual core systems.
 
killer_uk said:
Rainbow Six vegas does benefit from dual core setups, and it's based on Unreal Engine 3, so it's safe to say any game using that engine in the future will benefit from dual core systems.


Single vs Dual core benchies here:

http://www.amdzone.com/modules.php?...s&file=index&req=viewarticle&artid=279&page=2

Again the usual 3-5fps difference, bar 1024x768 which showed a healthy 15fps difference.


5-15fps, doesnt excite me at all but guess its the same as supreme commanders difference ;)
 
HighlandeR said:
Single vs Dual core benchies here:

http://www.amdzone.com/modules.php?...s&file=index&req=viewarticle&artid=279&page=2

Again the usual 3-5fps difference, bar 1024x768 which showed a healthy 15fps difference.


5-15fps, doesnt excite me at all but guess its the same as supreme commanders difference ;)

The problem is unless the res is kept low, the game won't be CPU limited. With SupCom, it is the same thing. I firmly believe that with the right settings you could get up to 75% speed boost. But looking at Vegas, 40% speed boost is still good. I does mean that those of us with slower X2 processors, can do okay.

EDIT: Thanks for the links guys, it is making for some interesting reading. I think a good article to be written about this.

EDIT2: I missed the next page, the game even uses quad cores. Again, not a massive boost, but a 20% boost on top of dual makes it a game to really push modern CPUs.
 
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The UE3 engine can utilise up to 4 cores AFAIK. And i don't know if you have Crysis down or not, but i think we all know that this can support up to 4 cores.

What other games are there?

Oh yeah, applications that are multithreaded, which most games are/have to be, tend to perform slightly better on multi core systems (even though it is a marginal difference). That's the general theory behind multi-cores, but since there's code that's now optimised to actually take advantage of them, rather than leaving it to the OS, that's what i think we are after when we say "supported by multi cores". Multithreading doesn't count.
 
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