Dumbing down our GAMES!!!!!

What the hell, who is cliffy b to talk...oh yeah UT3 wasn't dumbed down whatsoever from UT04.

And gears of war, thats such a deep game it makes my brain hurt just playing it.
 
I love how he talks about Gears, that only ever got easier.

Introducting crap like grenades you can stick to walls, etc.

It's when it's a puzzle/adventure games have a puzzle come up and the camera zooms in on how to solve it, MASSIVE pet hate.

I can't comment to much on BF3 really.
 
Cliffy B...

Oh a reliable source!

( more accessible to others )

That's called dumbing down and a great word used by the likes of EA/UBISOFT/DICE
 
Its RPGs (mmos included) and RTS I personally see this most in.

It caters to the lowest denominator. The idiot.

Games like GW2 (which dont get me wrong, I love to bits) just have no challenge at the top end. You have to go all the way back to EQ2 to find this.

RTS, I guess its a niche market as it is. But the more recent offerings from Total war, Civilisation, European escalation etc just dont sit well with me (Don't let me down Rome2!)


I'm all for improving UI and mechanics and gameplay but not at the expense of challenge.


Now days, the way to make a game challenging is by unbalancing the stats of you and your enemy. Not by a change in your enemies strategy or anything else. Just make them have bigger numbers. and make yours smaller.
 
I can't comment to much on BF3 really.



• Linear mapdesign
• Health-regeneration (its a server option so its cool)
• Vehicle-disabling
• Vehicle Health-regeneration (its a server option so its cool)
• Unlimited vehicle ammo
• OOB protected uncaps
• Invincible Stationary AAs
• 3D-spotting
• Audio-spotting
• Auto-Spot (just put your crosser over a target and it will automatically show up in the minimap)
• HUD-clusteR **** guide
• Lack of internal teamplay features
• Supression (rewards bad aimers, punishes good players)
• Random Deviation (making the weapon control learning curve unexistent)
• Low Time To Kill (sprayers and twitchers are rewarded since its too easy to kill)
• Score system that enforces kills rather than teamwork (defending flag = 25 points, revive/kill = 100 points)
• Spray n Pray weapon system (consequence of supression and random derpiation);
• Auto-Taunt (you avatar screams all the time rendering stealth and ninja gameplay/tactics useless)
• No VOIP (even if it was just squad voip, it was better than nothing);
• Useless Squad Leader (no one follows their orders nor understand they can give orders so its 100% useless)
• Supernova instead of a sun (rewards camping and noobs that randomly roam the maps with the sun helping them);
• No commander (Most players are just clueless, end up completly lost not helping their team at all);
• Useless Commo-Rose (because there is no text when a command is assigned, thus making it get lost in all the sound mayhem the game as, specificaly because of the auto-taunt);
• Lag Compensation (if you have more than 100 ping, you are able to pull instakills in almost all your kills, so the system rewards players with bad connections).
 
The more dumbed down a game is the bigger the market is so I'd say yes.

I've always liked the look of Eve Online but I've never had the patience to sit down and learn how to play it, there's probably millions of people who think like that when it comes to much simpler games.

World of Warcraft has been progressively dumbed down a lot in the years I've been playing it.
 
Difficulty is different to being dumbed down. You can easily have a game that has differing difficulties that caters to all players. Bayonetta did that well.

Dumbed down to me means the removal of complex systems. Like with the new XCOM. They've simplified things, they've removed simulations. Its more Linear and scripted, your less free to play it the way you want

I dont want games that are pointlessly difficult I want to be able to complete all the games I buy, not be frustrated by badly designed difficulty, where they allow only a few masochistic players to get to the end.
 
What the hell, who is cliffy b to talk...oh yeah UT3 wasn't dumbed down whatsoever from UT04.

And gears of war, thats such a deep game it makes my brain hurt just playing it.

He says at 3:35 they were partially responsible for that and that they are guilty as charged.

He knows it, hence why he's said what he has.

Video games are a huge industry now, with big publishers having meetings with lots of executive types who can't see beyond the business and the money. These are the people that think its a good idea to dumb games down. Unreal Tournament suffered in exactly the same way the battlefield franchise has, and the COD franchise, and the Mass Effect franchise.

Cast your mind back to Doom II ? who played the game all the way to the end, defeated the end of level boss on Icon of Sin and thought "nah, too easy for me. I'm going to do it on Ultra-Violence.

Not many thats for sure. All games have definitely been dumbed down. But i doubt that is going to change any time soon, so just play the games and enjoy it.
 
wheres that picture comparing an old doom map or whatever it was to a map from a new game?
one map was corridors and rooms all over the place

the other was a corridor with cutscenes.

even simple corridor maps are getting smaller aswell and filled with more checkpoints.

herp a derp dev > but the player might get lost....


omg hes right! tomb raider was a massive fail because it wasnt a straight line corridor game! :rolleyes:
 
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