Soldato
Discuss and make a list of how BF3 and Dice have dumbed down the battlefield franchise on PC.
I can't comment to much on BF3 really.
• Linear mapdesign
• Health-regeneration (its a server option so its cool)
• Vehicle-disabling
• Vehicle Health-regeneration (its a server option so its cool)
• Unlimited vehicle ammo
• OOB protected uncaps
• Invincible Stationary AAs
• 3D-spotting
• Audio-spotting
• Auto-Spot (just put your crosser over a target and it will automatically show up in the minimap)
• HUD-clusteR **** guide
• Lack of internal teamplay features
• Supression (rewards bad aimers, punishes good players)
• Random Deviation (making the weapon control learning curve unexistent)
• Low Time To Kill (sprayers and twitchers are rewarded since its too easy to kill)
• Score system that enforces kills rather than teamwork (defending flag = 25 points, revive/kill = 100 points)
• Spray n Pray weapon system (consequence of supression and random derpiation);
• Auto-Taunt (you avatar screams all the time rendering stealth and ninja gameplay/tactics useless)
• No VOIP (even if it was just squad voip, it was better than nothing);
• Useless Squad Leader (no one follows their orders nor understand they can give orders so its 100% useless)
• Supernova instead of a sun (rewards camping and noobs that randomly roam the maps with the sun helping them);
• No commander (Most players are just clueless, end up completly lost not helping their team at all);
• Useless Commo-Rose (because there is no text when a command is assigned, thus making it get lost in all the sound mayhem the game as, specificaly because of the auto-taunt);
• Lag Compensation (if you have more than 100 ping, you are able to pull instakills in almost all your kills, so the system rewards players with bad connections).
What the hell, who is cliffy b to talk...oh yeah UT3 wasn't dumbed down whatsoever from UT04.
And gears of war, thats such a deep game it makes my brain hurt just playing it.