Dungeon Siege 3

Soldato
Joined
20 Aug 2004
Posts
3,115
Location
Bournemouth
Just been looking at the screenshots for this game although I dont think I can link them. Have to say the game looks very nice! A Contender for the Diablo 3 title maybe?
 
Same, played right through 1 several times with different people. Heard bad things about 2 and never gave it a chance. Heres hoping 3 puts it back on track!
 
I played 1, took me a long time since it got very boring - not much story. I tried to play 2 several time but couldnt get into it.

The made an complete Ultima mod for DS1, looks decent.
 
Loved the first one. Had a great weekend co-oping the whole thing. Great soundtrack aswell :)
 
Last edited:
I remember the first one purely because of the large scale party fights, the donkey and the fact there were no loading screens.

The second didn't grab me at all and who know about this next one. Obsidian being involved doesn't fill me with confidence.
 
Just been looking at the screenshots for this game although I dont think I can link them. Have to say the game looks very nice! A Contender for the Diablo 3 title maybe?

Even though I am looking forward to this game, I doubt that it will compete with diablo3. For one; it is coming on the consoles as well and the controls and gameplay will reflect that. Secondly there are less classes and the game is less customisation loot drop centric and more story focused. Where as the original could be likened more to diablo IMO.

I am looking forward to it as it is an action rpg on a console. So I am looking forward to relaxing on the sofa with it and then having diablo3 upstairs on my PC.
 
http://www.pcgamer.com/2011/01/31/dungeon-siege-3-preview-2/
So it’s clear that the new Dungeon Siege is much more of an action game. Of course, there’s still strategy, but it’s not strategy that comes from having a huge range of interacting abilities. It’s more a matter of mana management, and learning to deal with the game’s special enemies, whose colour-coded auras affect the fight in different ways. Even fighting the regular fodder-mobs is more tactical than chaining a set of regular attacks – from the very beginning, there’s a strong element of crowd control and taking the enemy on in a way that effectively uses your current hero’s style.


There’s a lot to like about Dungeon Siege III. It’s an earnest story, told well, and it looks great in Obsidian’s beautiful new RPG-oriented Onyx engine. I don’t feel like my self-important worries about dumbing down the game have been fully addressed, but I enjoyed my playthrough on a gamepad, and there’s more than enough time to address the worrying lack of information about how the PC version will stand out. But for now, with Obsidian’s history of solid adopted sequels, it’s probably fairest to give them the benefit of the doubt.
 
I'm assuming the move to console means we lose Dungeon Siege's rather unique party system... I liked having all those characters to control, and it was DS's only real 'hook'.

The trailer looks rather naff too.
 
http://www.bluesnews.com/s/2119/dungeon-siege-iii-to-launch-27th-may-2011
Square Enix and Obsidian Entertainment announce plans to release Dungeon Siege III in Europe and other PAL territories on May 27, 2011, which presumably indicates the North American edition of the action/RPG sequel will be released around that time as well. Word is: "In DUNGEON SIEGE III, players assume the role of one of four legionnaires in the crumbling kingdom of Ehb, fighting for the sake of their fallen comrades. Conflict is constant and decisions have lasting consequences, allowing players to dictate the outcome of the tale. Do battle as a lone hero or fight alongside up to three friends and, thanks to robust AI, DUNGEON SIEGE III’s co-op multiplayer mode allows players to seamlessly drop in and out of battle without interrupting the action or impacting the campaign." The announcement is accompanied by box art of both the standard and limited editions of the game.
 
http://www.eurogamer.net/articles/2...i-more-stable-than-new-vegas-interview?page=3

Eurogamer: The game is multiplatform. Is the PC version different in any way?
Rich Taylor: Yeah. There are certain things that are more PC-centric. The input and the controls lean more towards the PC. On the console it controls like a console game. You control your character with the analogue stick and the camera with the other analogue stick, much like most other single-player controlled games are when they come out on the consoles.
On the PC, though, players expect to be able to click and move their character around with the mouse and click on enemies. We'll certainly have it control that way. The interfaces will be mostly the same. The stat comparison available on the console will also be there on the PC. And of course the PC lends itself to higher-resolution textures and visual presentation that we're happy to take advantage of where we can.
 
Hmmm is it me or does it look like co-op will only be available between 2 people? The UI seams designed for 2 players max
 
Hmmm is it me or does it look like co-op will only be available between 2 people? The UI seams designed for 2 players max

The Q&A with Eurogamer indicated four players. Speaking of which, I like the sound of this:

Eurogamer: Comparisons with Diablo III are inevitable, but are they fair?

Rich Taylor: People will find they're two completely different games. With Dungeon Siege you're going to feel like you're playing an Obsidian RPG in terms of story. You're going to meet NPCs that have quests for you. You're going to have branching dialogues. You're going to have influence with your AI-controlled companions, similar to what we've seen in our other games. So you're going to see a lot of the Obsidian-style RPG mechanics present in Dungeon Siege. It's going to feel more like that.
 
Back
Top Bottom