Duo Core 2

A few points the cell has one core and 6-8 (depending) SPE, they are not full cores.

The Cell is actually a poor choice for a games console. Yes it is brilliant at certain things but its inefficient in terms of gaming. It is using all its power to make up for its inefficiencies.

In saying that I still believe it is more powerful than the Core2Duo. But I suspect the 360's processor is also more powerful than the C2D.

IMO the 360 has the best Gaming processor in terms of being built for purpose. But if the Cell is ever fully utilized then it will have a significant power advantage over the 360. But its a big if, they will probably be on par with each other for the next few years.
 
The cell was originally designed to handle everything including graphics.
The PowerPC control chip was supposed to act like a CPU and the 8 mini cores were designed to handle graphics, but they turned out to be too week. As a result they turned to Nvidia for a graphics chip.
 
The problem is the cell is very powerful "when used correctly". Its little power niche isn't gaming it's stuff like FAH.
 
I remember reading that Sony was thinking long long term with the cell, so that when the PS4 comes around they will simply have a dual or quad cell setup. I'm not really that tech savvy when it comes to the intricate workings of CPU's so I'm not going to pretend I know which is better for which job, but suffice to say that the article I was reading went into a lot of detail about how, because of the architecture of the cell, when you pop a couple of em together you get a huge increase in processing power compaired to using 2 standard power PC cores or equivalent.

This would also help reduce the console production costs too and help them get into a position where they actually make a small profit on each console sold rather than a loss.
 
As i see it it all upto sony to create the best SDK it can to use the cell in the best way.

If they do it well it wont be 'hard to program for' ?
 
just my 2cents but sony are looking long term at there cell so 2-3 yrs till its really anywhere near maximised looking at how fast pc components are upgraded and enhanced wouldnt there be a chip on the market that will match and if not beat the cell?
 
JaFFa said:
As i see it it all upto sony to create the best SDK it can to use the cell in the best way.

If they do it well it wont be 'hard to program for' ?

They have started with this new Edge Dev Kit.
 
JUMPURS said:
They have started with this new Edge Dev Kit.
Plus they have created Cellius, a games company specifically for getting the best out of the CBE and headed by big Ken, so you can probably expect them to come up with a least a few good titles but I suppose time will tell.
 
I think MS learnt their lesson with the original Xbox, putting a P3 into the Xbox... It worked, but it wasn't brilliant...
 
Kojak said:
I thought that basically the Cell has seven out of a possible eight working cores when used in a PS3. Each core in the X360 has two threads (making 6 in total) whilst the PS3 has 7 threads. As mentioned though it's impossible to compare with a PC CPU.
Out of the 7 SPEs (they are not fully fledged CPUs) one must always be reserved for OS functions.
 
Kreeeee said:
Out of the 7 SPEs (they are not fully fledged CPUs) one must always be reserved for OS functions.
Well theirs 8 SPE's in total and one is kept for redundancy, so if you use another for OS then it leaves 6.
 
Theres a huge void of people that can do cell coding well at the moment, hense its more exprensive to develop games for the PS3. Thats the problem with the thing.

Thats why when developer 'X' has to release a game for both consoles it will most probably be made for the 360 and then ported to the PS3.
 
Where has it been said that people can't program for the Cell officially??

I've seen this said time and time again, and i've not seen anything offical saying people cant do it.

I've seen people say it's difficult!! But that just means it will either take longer surely? Not that it's not happening.

--

The other thing, Without jumping on me.

Why is it Oblivion is performing better for the PS3? I understand that Oblivion for the 360 was made ages ago, But the patches and updates for the xbox 360 version should have brought it upto the same spec?

Its been stated that its the PS3 hardware that makes oblivion perform better, So i'm guessing that means the Cell, Considering the GPU isnt as good as the Xbox 360s. Could also mean the RAM i suppose
 
there supposedly releasing a patch for the 360 to bring the 360 one in line with the ps3.

I read that its the level of detail in the distance that has been improved. I think its coming out at te same time as the new expansion.
 
JaFFa said:
there supposedly releasing a patch for the 360 to bring the 360 one in line with the ps3.

Details wise, Yes. But it's been stated by some guy in Bethesda that the PS3 version will still be superior due to the hardware.

Is that the Cell? I guess we'll never know :p
 
dustiestrat said:
wasnt oblivion enhanced for the ps3 for better load times and better detailed enviroment?


A silly comparison.

Oblivion came out 9 months ago (or around that) on the 360, It's not out yet on the PS3 AFAIK so the developers have had more time to develop the game. You would expect it to look better. I'd be **** off it I bought it and it didn't
 
wannabedamned said:
Details wise, Yes. But it's been stated by some guy in Bethesda that the PS3 version will still be superior due to the hardware.

Is that the Cell? I guess we'll never know :p


o right i was just going off what the guy from bethesda said on the 1up show.
 
Kronologic said:
A silly comparison.

Oblivion came out 9 months ago (or around that) on the 360, It's not out yet on the PS3 AFAIK so the developers have had more time to develop the game. You would expect it to look better. I'd be **** off it I bought it and it didn't


So patches and updates released for the Xbox 360 version wouldnt bring the games onto even terms?
 
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