dx10 vs dx9 slideshow

Energize said:
Meh we all knew dx10 was a ploy to force people to upgrade to vista anyway, now there won't be any dx10 only games for years anyway meaning no need to downgrade to vista.
Downgrade to Vista? In what way? I've been running it for a few days, and for me it's noticably faster than XP both in starting up, loading programs, connecting to the net, etc.

I'm comparing a clean install of XP to a clean Vista install, btw. Must be something to do with Vista's better pre-caching of software.

Apart from that, Vista is almost exactly like XP, just with a shinier UI, so I really don't see how anyone who likes XP can call Vista a "downgrade". I really don't like MS, but I've been impressed by Vista. Now if only I could get drivers for my sound card...
 
DX 10 is a more efficient way of doing things.
You will see frame rate improvements (in theory) using DX 10 because it is a more streamlined architecture.

It also allows for some STUNNING particle effects - smoke in particular looks amazing. Also incredible diffuse transmission effects so for stuff like sunbeams shining through trees etc - they are filtered based on the foliage and will move and change as the trees sway in the breeze. Basically it will give a seriously jaw dropping shadow effect.

Yes it is not as much of a leap as DX 8 was to DX9 - but DX9 is so powerful, and can make stuff look so good, that it does not need to be a huge jump....

Look at the Bioshock videos. That is running in DX 9 in those, now tell me they dont look stunning...

***EDIT***
Ok you want a nice comparison?
Microsoft Flight Sim X.
Here is it running in DIRECT X 9 MODE:
http://driver.blognito.sk/files/2006/08/news_flsimdx9vsdx10_03.jpg

Now DIRECT X 10 MODE:
http://common.ziffdavisinternet.com/util_get_image/13/0,1425,sz=1&i=133379,00.jpg

I had to link them because they are big
still think there is no difference? :D
 
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those 2 FSX pics have been around for a while, it was confirmed that they were just an artists interpretation of what DX10 could achieve
 
what are people on about, you can get far better dx9 games today than you could when dx9 came out, and a year after dx9 came out. the effects that a card "can" do mean next to nothing. you can put lots of sparkly effects into a game, using every new effect, but not put any effort into the textures and design.

the game look has well, not so much to do with the hardware and effects, but the design. design improves, people do use more effects, but they use the same old effects in a much better way aswell. its not like in dx8 you couldn't make something look a little like water, and maybe now you can maybe make water look better, but if you don't program it well you can use a new effect on water but make it look static and crap and not at all realistic.

for instance, stalker probo uses HDR more than any other game i've seen but to be fair it just over uses it. theres a point where its ok, and it does look good, but it also applies the same very intensive lighting effects to every blade of grass which you can't notice but uses a lot of power. its all about the quality of textures and enviroments and not overusing effects just because they are there. I think the textures in stalker are very poor and without HDR enabled it doesn't come close to taxing any system really, but as soon as you enable it framerate is hugely effected, talking 50-60fps on a gts maybe at 1600x1200, but turn off HDR and you're getting 170-230fps. its very much a case of an overly old delayed engine smacking in a newer effect last minute to try to make everything look newer, but not using the effect efficiently at all.
 
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