If that is all it is doing where does the massive VRAM usage @4K come from or the lack of CF support when it is available in DX11 ?
The game dev has to support such features, again the driver and api are working to give control to the game dev to do what they want. Game dev's are using engines that for a game today that will have started to be built anything from 3 to 15 years ago(obviously heavily modified). Game design needs to change a little because DX11 never required a game dev to offer such support, even though much of what engines do like memory management is required in game engines these days and was duplicated under DX11 because these engines work on either consoles or through high level DX, game engine design naturally follows those design goals.
Do you think a game dev engine built 4 years ago being reused was focused on providing xfire support when consoles don't have xfire, when DX took care of it on windows, even then games did need to help AMD/Nvidia offer xfire/sli scaling.
With DX12, Mantle, game design will change to included these features, we've already seen for instance Civ Earth offer a very different type of xfire that AMD doesn't provide at all under DX11.
4k, again, beta API, games that didn't explicitly think about Mantle, 4k or efficiency of memory at 4k through design, in the future these things will be factored in. There is not a game out there in which Mantle(and DX12) won't be patched in, when games are designed from the ground up for these things, things improve, welcome to the games industry.
My point exactly
When DX12 is available it will have features that the current Mantle build does not.
When DX12 is available Mantle will have features that the current build doesn't offer, what is the point here? Regardless of if MS build DX12 on top of Mantle or not, having more features doesn't mean it can't be using Mantle, having the same feature set as Mantle doesn't mean it IS using Mantle.
However, in a couple of decades MS has shown no interest in a low level API on PC's, performance has been neutered for a long time. AMD made Mantle, they announced it then they showed it to the two biggest industry API makers and said use it as you will AND for free. Here's a hint, when someone offers to save you money very few companies say no. Refuse to use Mantle, add a couple years of extra work which costs man hours and therefore money or use it as a base, save time, save money, reduce time to market by a couple of years. I know which I think is significantly more likely, everyone is free to believe what they want.
Fact is it doesn't matter and without viewing the source code side by side no one will know unless MS admitted it.