Soldato
- Joined
- 3 Nov 2004
- Posts
- 9,871
- Location
- UK
Translated Article

With the new Microsoft operating system Vista releases entered the countdown stage. symbol mapping technology will enter a new milestone. DirectX 10 specifications for a new game to dominate the market direction. Su makes graphics chips for another huge capital investments and R & D manpower, CompoTech the past three years, including the time spent gathering information research and development and working closely with Microsoft, Following earlier in the DirectX 7 and again leading rival ATI DirectX 9.0c. launched the world's first to support DirectX 10 graphics chip. codenamed G80 core of a new generation of high-GeForce 8800 product family.
Direct X API has become the most pervasive, simply because without authorization, and rich functional and easy to use. welcomed by game manufacturers, but the current version of DirectX 9 specifications and hardware design, bring to the game designers have many restrictions.
Drawing API in non-existent, programmers need to direct the preparation process control 3D graphics card. Although this method is very efficient, but compatibility on poor performance the program designers need to make different programs for different hardware to achieve compatibility effect of this trouble and time, therefore, The industry is the development of a single unified specifications, procedures and graphics card hardware designers were unified API for communication, only a programmer and graphics hardware manufacturers to substantially reduce the compatibility of concern, At present, the most common API for Direct X and OpenGL.
However limited the application API; Every game software in the role of weapons and features. 3D is a procedural thing (Object). And each picture frame may occur hundreds of Object game. When transmitted to each Object DirectX 9 API programs, the re-sent-driven programming, After processors need to deal with, when Object more also increases the burden on the processor. and require more time and the resulting bottlenecks in the implementation, known as API Overheard. So manufacturers in the design of the effectiveness and quality of the game, they need to make their choice.
DirectX 10 will no longer need to improve some functional processor intervention
DirectX 10 due to substantially reduce the processor and lowering processor bottleneck, DirectX 10 will allow software developers to promote wider use of Object in the procedural game, make games more realistic

Last edited: