Dynamic tone mapping raises the brightness of parts of the screen that should stay dim according to the Hdr curve. How can you say that is not interfering with creators intent
Because HDR reference level is on a HDR mastering monitor, not our TVs because although they can get to reference black (on an OLED) they are not getting anywhere near the lumen counts needed which HDR mastering monitors have; and dependant on the content and what peak lumen counts they've used, things can get VERY messy. Especially video games where some HDR implimeentations use sky high target nit counts which no display can attain.
SDR reference is easy to attain because we know the peak lumen output of the display used to master it.
HDR however is a total mess. Its mastered on a monitor which us mere mortals don't have. This is why dynamic tone mapping is so useful. In reality, none of us can afford or have the luxury of a display to do reference HDR but we do have displays which can do reference SDR.
DTM takes the DPL and targets a specific target dynamic nit count and adjusts colours accordingly. It'll actually get CLOSER to a reference image if the DTM solution is good compared to without.
DTM does not simply over brighten and over darken certain areas. It uses the HDR metadata and applies it to your displays capabilities.
For example, MADVR in dyanmic tone mapping is uses your display target peak luminance and dynamic tone mapping target nit count to calibrate the image to your displays capabilities. Thats what LG, Sony et al are doing too. Otherwise without DTM, HDR images will look very dim in certain situations.
Now... if we are talking about DTM relavant to LG specifically; I don't think the quality of their dynamic tone mapping is that amazing. I'd prefer using a MADVR HTPC, a MADVR video processor or a Lumagen video processor to do the tone mapping but it obviously gets expensive.