EA Blocks Multiplayer Mode on secondhand Console Games

Good, I work in the game development and places like GAME etc earn far too much on pre-owned games, maybe this will stem the flow abit.

Dj_Jestar -: At a guess I'd say they would make the missing content addition DLC for the 2nd user.

It is simply absolutely NOTHING to do with you once a game is sold.

None of your business what so ever.

It doesn't matter how much they earn, you've made the initial sale, that's your own involvement done with when it comes to the purchasing of the game.

I wonder why people such as your self believe that they are entitled to more money, post sale, just because another person is selling their own stuff? (yes I know they're talking about shops, but it's the same principle).
 
Having been a pc gamer for years and thus on the "smelly" end of the stick, I find it hard to care that console users are getting shafted now, it might at least make them wake up and realise they are the gaming world cash cows and do something about it.
 
Good, I work in the game development and places like GAME etc earn far too much on pre-owned games, maybe this will stem the flow abit.

Dj_Jestar -: At a guess I'd say they would make the missing content addition DLC for the 2nd user.

So should all second hand car buyers have to pay the manufacturer a fee to use it on the roads?


Should anyone buying a house after the first time have to pay the builder a fee to use the upstairs rooms?
 
I can understand people been mad about this if they buy and sell on e bay for example. But people who buy and sell through retailers are the ones constantly getting shafted. As the retailers make a big profit on every game they buy and sell on.

When people get 10 pound trade in for there games they often sold on for 20 or more so the person whos selling is getting shafted cause he could have got 10 pounds more for the game. The person who bought it is buying a game that some one was willing to sell for 10 pound less. I know from experiance i am been generous with them numbers.

Its no supprise publishers have found a way to tap in to the 2nd hand market it was either gonna be activision or ea :P

I dont think its fair that the retailers get such big profit and the games comapnys get notihng. But like i said its a shame the people who buy and sell to each other are they ones will get shafted.
 
But its not like they are stoping you from selling the game. Just the people who are buying it will have to pay extra for playing it online.

If your using there servers and playing it online i think its fair they get a small fee for using their service. Since the person whos buying 2nd hand pays nothing to the company its self.

Like jester i know people who work in the games industry and a lot of them arent on good money or even average money, for the ammount of time effort and work they put into their games.

Its mainly the lead programmers and desingers and the fat cat publishers most of the money goes too.
 
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lol Oh come on that was bound to happen..... You can still sell the game, just buyer needs to buy a code to access online features...

Not as bad as us PC gamers.... We can't even sell our games, lol...
 
Oh, forced upon rage in Games Section today then. Ok, here goes. ..

BLODY EA!! WLL NEVA BAY ANTHER GAMEE FRM THM AGAN! NEVA!! EVA!!!!!!11111
 
Yes, it simply MUST be the consumers fault, and not a flaw with the industry CHARGING TOO DAMN MUCH.

Charging too much by whose standards? Where is the industry flaw?

I'm sure they have some very clever people working out profit maximising price points. Probably cleverer than me, and definitely cleverer than you, given that you seem to think fairness to the average gamer should even register a tiny blip on the radar of a company whose primary objective is to add value for its shareholders. They have no obligation to price according to a console gamer's wallet sensitivities, in case some people decide that they can't afford £40 to pay for a new game.

They should price their games at the profit maximising price point, not the point at which pirates seek to justify their crimes.
 
Charging too much by whose standards? Where is the industry flaw?

I'm sure they have some very clever people working out profit maximising price points. Probably cleverer than me, and definitely cleverer than you, given that you seem to think fairness to the average gamer should even register a tiny blip on the radar of a company whose primary objective is to add value for its shareholders. They have no obligation to price according to a console gamer's wallet sensitivities, in case some people decide that they can't afford £40 to pay for a new game.

They should price their games at the profit maximising price point, not the point at which pirates seek to justify their crimes.

The most intelligent post in this thread so far.
 
One more point the game industy has always been about makring money when arcades was big they would lake loads of cash.

From the early home consoles, anyone whos watched the angry video game nerd will know how many bad games there was out there back in the day. I seem to remeber console games been about the same price they are now, i remeber n64 games been about 50 pounds.

These days with the internet and so many review sites and what not its hard to buy a bad game and if you do its usally your own falut. Back then you really had to take your chances with games, a lot of the games was either too hard or jsut broken game play wise, they was taking your money and running.

Its not like you could warn other people about it either other then your friends.

We are kinda spoiled these days are there are very fun unplayable broken games that get released.

So what i am saying things was just as bad in the golden age of gaming when its wanst all about fancy graphics and all about game play.
 
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Charging too much by whose standards? Where is the industry flaw?

I'm sure they have some very clever people working out profit maximising price points. Probably cleverer than me, and definitely cleverer than you, given that you seem to think fairness to the average gamer should even register a tiny blip on the radar of a company whose primary objective is to add value for its shareholders. They have no obligation to price according to a console gamer's wallet sensitivities, in case some people decide that they can't afford £40 to pay for a new game.

They should price their games at the profit maximising price point, not the point at which pirates seek to justify their crimes.
The flaw is obvious - if they weren't overpriced the second hand market wouldn't be as booming as it is, and they wouldn't think it a threat to their profit now, would they?

Surely someone as self-proclaimed intelligent as you could work that out, Robbie G?

They have every obligation to price according to the gamer's wallet sensitivities - they don't control the gamer, the gamer chooses to buy and if it's too expensive, they won't.

How can you fail to see this logic?

Also "Probably cleverer than me, and definitely cleverer than you". Ego much?
 
I thought that when software is sold, it is the license to use the software which is sold (as opposed to the software itself), so EA should be allowed to stop people selling their 'licenses' to each other if they want... Of course, it isn't necessarily the best choice to make, but that's for the well paid, intelligent managers at EA to decide. If you give someone permission to borrow a DVD, you don't expect them to then lend it on... The game is still EA's to chose who they let play it... You just buy permission to use it.



It is simply absolutely NOTHING to do with you once a game is sold.

None of your business what so ever.

It doesn't matter how much they earn, you've made the initial sale, that's your own involvement done with when it comes to the purchasing of the game.

I wonder why people such as your self believe that they are entitled to more money, post sale, just because another person is selling their own stuff? (yes I know they're talking about shops, but it's the same principle).
 
The flaw is obvious - if they weren't overpriced the second hand market wouldn't be as booming as it is, and they wouldn't think it a threat to their profit now, would they?

Surely someone as self-proclaimed intelligent as you could work that out, Robbie G?

They have every obligation to price according to the gamer's wallet sensitivities - they don't control the gamer, the gamer chooses to buy and if it's too expensive, they won't.

How can you fail to see this logic?

They have seen a way to maintain their new game sales margins and still make money from second hand sales. That to me seems preferable to just reducing their sales prices and hoping that the second hand market diminishes accordingly.

Also "Probably cleverer than me, and definitely cleverer than you". Ego much?

That was tongue-in-cheek.
 
The flaw is obvious - if they weren't overpriced the second hand market wouldn't be as booming as it is, and they wouldn't think it a threat to their profit now, would they?

Quite a leap you've made there, if games were £10 and they could sell 2nd hand copies for £5 people would still buy them, overpricing has nothing to do with it, unless you can show some sort of evidence to back up your theory?
 
Quite a leap you've made there, if games were £10 and they could sell 2nd hand copies for £5 people would still buy them, overpricing has nothing to do with it, unless you can show some sort of evidence to back up your theory?
If games were £10 new, more people who currently buy second hand would buy new.
 
They have seen a way to maintain their new game sales margins and still make money from second hand sales. That to me seems preferable to just reducing their sales prices and hoping that the second hand market diminishes accordingly.
Nothing will eradicate the second hand market completely, but if games were cheaper new, it would reduce the number of people holding out to buy second hand.



That was tongue-in-cheek.
My hairy backside it was ;)
 
Charging too much by whose standards? Where is the industry flaw?

I'm sure they have some very clever people working out profit maximising price points. Probably cleverer than me, and definitely cleverer than you, given that you seem to think fairness to the average gamer should even register a tiny blip on the radar of a company whose primary objective is to add value for its shareholders. They have no obligation to price according to a console gamer's wallet sensitivities, in case some people decide that they can't afford £40 to pay for a new game.

They should price their games at the profit maximising price point, not the point at which pirates seek to justify their crimes.

Steam found they increased their revenue by over 1000% in the 50-75% off sales around Christmas
 
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