Easy way to make confetti/streamers in 3ds max?

Soldato
Joined
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I'm doing a short animation which takes place in a football stadium and am thinking about as a final touch - adding some streamers/confetti like you get in Italian games. I'm not great with Max though - are there any tutorials about, or maybe of something similar i can modify? Thanks.
 
Ive not used max that much but when ever I think of stuff like this I think of particle illusion which is a seperate package

http://www.wondertouch.com/

Not sure how limited the demo is so might not be much use.

Shame you dont use Lightwave has some excellent particle emiters.
 
Make one streamer, and animate it. Then place a huge particle emmiter over the area where you want streamers, then slect the particle type as instance and select the streamer you made, play with the varience settings, so they dont all look identical. (Some of the names of thing might be slightly different as my copy of max isnt working at the moment, so im going off memory.) If you have any more questions, feel free to ask away or msn me.
 
That sounds like a good way. I'll have a go at animating one streamer first and get back to ya. Is there maybe a tutorial for doing something similar to this? (particle instances etc.). I think screenshtos etc might be useful!

EDIT: here's a render of what i've got so far (2mb). Been playing about with combustion and depth of field. Fun!
 
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Bah, get MPC or something :p

Just for you, here's a render i did before dinner. Unfortunately i had to ditch the streamers/confetti. It looked kinda cool but with the camera so close to the ground and so focussed on it - i had huge problems making the things look realistic when they hit the floor :( Shame. I havent got long and i'm really aiming to get this finished today. Time to stop beign a perfectionist and get it bleedin' done!

Just got the text to add and a 'crack' sound. Anyone know where i can get the sound? It's doing my head in!
 
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