editing an ini to invert mouse help!

Soldato
Joined
12 May 2011
Posts
6,291
Location
Southampton
I'm trying to invert the mouse on Harry Potter 1 (75p and 20 minutes queuing well spent hopefully;) ) and there isn't an option in game. I think I've found the relevant part of the ini (there isn't an invertmouse=1 / true option) but not sure if there is anything I can try:

MouseX=Axis aMouseX Speed=6.0 | Axis aBroomYaw Speed=6.0
MouseY=Axis aMouseY Speed=6.0 | Axis aBroomPitch Speed=-6.0

This is in the section that basically lists all the common keys on a keyboard and asks if it has anything attributed to it.

Whole ini in the spoiler.

[DefaultPlayer]
Name=Player
Class=Harrypotter.harry
team=255

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward)
Aliases[3]=(Command="Axis aBaseY Speed=-150.0",Alias=MoveBackward)
Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=RotLeft)
Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=RotRight)
Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0 | Button bBroomAction",Alias=Jump)
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
Aliases[10]=(Command="Button bLook",Alias=Look)
Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
Aliases[13]=(Command="NextItem",Alias=InventoryNext)
Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp)
Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown)
Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[18]=(Command="Button bRun",Alias=Walking)
Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
Aliases[25]=(Command="",Alias=None)
Aliases[26]=(Command="",Alias=None)
Aliases[27]=(Command="",Alias=None)
Aliases[28]=(Command="",Alias=None)
Aliases[29]=(Command="",Alias=None)
Aliases[30]=(Command="",Alias=None)
Aliases[31]=(Command="",Alias=None)
Aliases[32]=(Command="",Alias=None)
Aliases[33]=(Command="",Alias=None)
Aliases[34]=(Command="",Alias=None)
Aliases[35]=(Command="",Alias=None)
Aliases[36]=(Command="",Alias=None)
Aliases[37]=(Command="",Alias=None)
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)

RightMouse=jump | Button bBroomBoost
LeftMouse=AltFire | Button bBroomBrake
MiddleMouse=
Tab=
Enter=LookToggle
Shift=
Ctrl=Jump
Alt=AltFire
Pause=
CapsLock=
Escape=quit
Space=
PageDown=
End=
Left=RotLeft | StrafeLeft | Button bBroomYawLeft
Up=MoveForward | Button bBroomPitchUp
Right=RotRight | StrafeRight | Button bBroomYawRight
Down=MoveBackward | Button bBroomPitchDown
Insert=
Delete=
0=
1=
2=
3=
4=
5=
6=
7=
8=
9=
LeftBracket=
RightBracket=
C=
G=
L=
M=
O=
S=
T=
Z=Button bBroomBrake
F1=
F2=
F3=
F4=
F5=
F6=
F7=
F8=
F9=
F10=
F11=
F12=
Equals=
Comma=
Minus=
Period=
Slash=AltFire
LeftBracket=
Backslash=
RightBracket=
MouseX=Axis aMouseX Speed=6.0 | Axis aBroomYaw Speed=6.0
MouseY=Axis aMouseY Speed=6.0 | Axis aBroomPitch Speed=-6.0
MouseW=
None=
Cancel=
Backspace=
PageUp=
home=
Select=
Print=
Execute=
PrintScrn=
Help=
A=Button bBroomBoost
B=
D=
E=
f=
H=
i=
j=
K=
O=
P=
Q=
R=
U=
V=
W=
X=
NumPad0=
NumPad1=
NumPad2=
NumPad3=
NumPad4=
NumPad5=
NumPad6=
NumPad7=
NumPad8=
NumPad9=
GreyStar=
Separator=
NumPadPeriod=
GreySlash=
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=
MouseWheelUp=
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=
JoyPovRight=
JoyPovLeft=
JoyPovUp=
JoyPovDown=

[Engine.PlayerPawn]
WeaponPriority[0]=Translocator
WeaponPriority[1]=ChainSaw
WeaponPriority[2]=ImpactHammer
WeaponPriority[3]=enforcer
WeaponPriority[4]=doubleenforcer
WeaponPriority[5]=ShockRifle
WeaponPriority[6]=ut_biorifle
WeaponPriority[7]=PulseGun
WeaponPriority[8]=SniperRifle
WeaponPriority[9]=ripper
WeaponPriority[10]=minigun2
WeaponPriority[11]=UT_FlakCannon
WeaponPriority[12]=UT_Eightball
WeaponPriority[13]=WarheadLauncher
WeaponPriority[14]=None
WeaponPriority[15]=None
WeaponPriority[16]=None
WeaponPriority[17]=None
WeaponPriority[18]=None
WeaponPriority[19]=None

[Engine.HUD]
HudMode=0
Crosshair=0

[HPBase.baseHarry]
bInvertBroomPitch=true

Can anyone invert the mouse on this!!! The broom inverted bit (the last line) only does the broom flying sections.
 
Looks like unreal engine so probably the equivalent command from another unreal engine game can be inserted and recognised.

EDIT: Its usually bInvertMouse=True and either entered in a ****input.ini or the game config ini which section depends a bit on the game.

Could also try MouseY=Axis aMouseY Speed=-6.0 but not sure if that will work as some games clamp it.
 
Last edited:
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