Empire Total War Question

Soldato
Joined
24 May 2009
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Hey all, quick question as I've started playing this through after getting it in a sale.

I'm playing the British and I'm focusing on the colonies, smashed all the Indian tribes and I've destroyed the few big French armies on the continent so just mopping them up.

My question is, I got the mission from the thirteen colonies to capture New France (done) Quebec (done) Cherokee (done) and Georgia. The issue is whilst I was mopping everyone up the colonies stole Georgia and I cannot capture it now to complete the mission.

If I conquer it will they still join me (the mission states I have to remain friendly with th until completion) or am I stuck? Or alternatively should I just smash and conquer all the colonies and stop being nice to them?

Cheers.
 
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I always struggled to manage on three continents. Normally sold my stuff in India to the French, left the Indians to smash me up in North America.

Then raised a decent navy and worked my way up South America and the Caribbean.

Seem to remember North America being a nightmare to gain a foothold.


If you have not done so already check out Darth Mod.....its been a while since I played ETW but it seemed to have a big positive difference on the core game.
 
I just started again as I had no way round it.

I also installed the 4 seasons per turn mod to give extra campaign time, 13 years in (54 turns) it crashed on Spain's AI turn and the save is now corrupt when I was back where I was before (with Georgia this time) and an army about to march on French territories :(:mad:

FUUUUUUUUUUUUUU!!!!! Complete waste of time!
 
Crashes seemed quite frequent and remember a similar fate. I still logged a huge amount of time on it despite the frustrations.

There was a feature of one of the games websites saying it was one of worst Total War games but I liked it the most. Thought the era was very interesting and with the mentioned mod it seemed even better.


Might try the Rise of the Samurai title as apparently it also has gunpowder units but not sure I know enough about Japan to make it interesting.
 
I must admit to it probably already being my favourite TW title despite only logging about 9 hours to date.

Most probably the period but love it, it's the first of the newer incarnations I've played though with decentralised regions so still wrapping my head around the economy right now.
 
I love the game myself, have 271 hours on it and that's not counting offline mode! Probably too late for your original question but could have tried to trade territories with them, when you got Georgia and mission became successful you would get back whatever you traded for it anyway.

I normally find North America pretty easy as long as you don't spread yourself too thin as some of the Indian tribes can amass quite an army. Had USA pop up as a new nation a few times early on in the game and they are guaranteed to attack the Thirteen Colonies so for that reason I squash them as soon as the state is formed.

India always tends to get messy at one point but establishing a foothold in Mysore early on with a church can help. Also there always seems to be very little trouble after you conquer the continent, both in terms of rebellions and attacks from other nations.

Fighting in Europe tends to be the costliest and drains your economy the most so for that reason I prefer to wait until situation in the Americas and India is under control and those taxes and trade money is flowing in to your coffers. You also have experienced units by then along with a few elite ones but doesn't hurt to nab Morocco early on and from there can start a march on Spain and France. It's always tempting to build an army in London and send it straight to Paris but can find yourself under attack from too many sides, whereas marching from Spain you only have one way to go.
 
Any good money making tips?

I'm always struggling to make money I end up getting around 2k a turn which is complete dog **** especially if I'm embroiled in a war as it just (barely) keeps my armies running.

I upgrade all the buildings asap, I don't over tax so I get growth, I max out trade lanes perhaps the only area I don't hugely exploit are the trade theatres but that's only because I find that early game no one has cleared out the pirate fleets and by the time they are gone the lanes go faster than I can pick up.
 
Seem to remember there were some strange issues with the vanilla campaign and money, being very difficult to stay in the green and even more so if you change the turn times.

I struggled with the trade ships and protecting them as it was quite costly to maintain a navy. I have a funny feeling the Darth Mod removed them completely.

I vaguely remember upgrading your roads was a solid piece of advice. I would also try and dedicate certain towns in GB to certain purposes to reduce the upgrades is. London would get the best military building whilst keeping the other towns at the most basic.

Keeping your trade routes clear was also important. If the AI park a ship on one of your green dashed lines it can seriously limit your incomings. Smashing the pirate islands up in the Caribbean didn't need a large or advanced army but they seemed to generate decent exports such as gold and gems.


I guess in an attempt for historical accuracy as soon as you raise a decent army or navy you need to go out and smash some people up to support the running costs. Unfortunately it seemed quite difficult to play defensive and have a decent force to react to any AI agression. I got the impression you needed to try and blitz as many territories as possible quickly to increase revenue.

Also sign trade agreements through the diplomacy screen with as many nations as possible however be aware these are easily broken when nations start squaring off even if they do not declare war on you.
 
Any good money making tips?

I'm always struggling to make money I end up getting around 2k a turn which is complete dog **** especially if I'm embroiled in a war as it just (barely) keeps my armies running.

I upgrade all the buildings asap, I don't over tax so I get growth, I max out trade lanes perhaps the only area I don't hugely exploit are the trade theatres but that's only because I find that early game no one has cleared out the pirate fleets and by the time they are gone the lanes go faster than I can pick up.

Just make a mega death stack and conquer as many territories as you can. If you always fight defensive battles rather than offensive you'll win every single time. Just make a huge line of infantry and every time an enemy unit comes within range it gets cut to pieces. If it reaches your actual line just melee it down.

You might need a couple of infantry units and cavalry to protect your flanks but that is about it. The more territory you own the more money you make.
 
I usually tried selling tech to my allies for cash. Or using tech to persuade some countries to start a trade agreement with me.

Also, if one of my territories is definately about to be captured, I'd usually trade it to an ally eg thirteen colonies who might not be at war with the enemy army.

The main thing was to never let your home ports become blockaded as you become very reliant on income from abroad the larger your empire becomes.

I must have played hundreds of hours before I also found out you can sack members of your ruling cabinet if they have low stats.

Do play the Darthmod though!
 
I've done rather well on my save as Britain. Took over all of north america, Scandinavia and some of central western Europe. But it's got ridiculous now and everyone is declaring war on me for no reason, even some allies.
 
Once you get to a certain point of territory held just about no one is going to be friendly with you due to territorial expansion penalty in diplomacy. Speaking of which makes sure you nab just about every single trade agreement you can as early as you can.

Money making for myself is never a problem really, I arguably do better at that than actual fighting bit in this game. I always improve my roads as soon as possible and during early game concentrate on philosophy and military trees. Wars are an expensive affair so it's important not to overstretch yourself, this is the reason I try to limit myself to not fighting land battles on more than 2 theaters at a time and leave Europe until I have a situation in North America and India well in hand. Fighting in Europe is expensive and relentless once you cross the English channel.

In terms of upgrading all buildings that's actually not the best tactic and at one point in the game you will find yourself having to prioritise where you invest the money. If you have two farms or towns and money is short, only pick the one with better yield and wealth. In terms of military buildings for example, do you really need two expensive military barracks close to each other when you can easily get away with one?

Another VERY expensive aspect of this game is the navy, so rather uncharacteristically for the British Empire I leave that part of the armed forces undeveloped on the research tree and small in size. I'm careful about picking my battles and only engage easy targets, other than that just use it for piracy and defending the odd port blockade on the British Isles. I don't even bother with a navy in the North America and India as that can bog you down financially and ruin you, I'd take loss of trade revenue over having to build, maintain and repair a large navy for little benefit any day of the week. For very same reason I don't bother with any trade theaters, it's just too expensive having to maintain the navy in those regions to protect your trade ships.

Do also check your cabinet of ministers as someone mentioned, bin anyone below three stars immediately and replace the third star ones when you can too.

I find that places like India or major European cities can be a pain in terms of rebellion and religious unrest. In India you may find that after capturing a certain big city you may find an awkward combination of occupation penalty and religious unrest that isn't quite big enough to cause a full on rebellion but big enough having to keep a large garrison there. What I actually prefer to do once I capture a region there (or other troublesome regions) is replenish my army ASAP but don't keep them in a city but just outside with a small garrison inside. This does cause a fully blown rebellion in a couple of turns but which point my main stack is fully replenished and can normally squash it in one turns (two at worst). You'll find that after this the penalties for unrest are far lower and you no longer have to keep a big garrison there in less than a half a dozen turns so works out cheaper in the long run. Just leave a couple militia units there without the need to issue a tax cut and your main army is free to march on.
 
Just take the Colonies by force it shouldn't be much of a loss.
My strategy is unlock Fire by Rank as quick as possible and like Cromulent said just a huge line of infantry across the width of the map and their done for, and bit of artillery for fun.
Also i don't bother with a navy, only a bit around Britain just to keep the French away. I work my way down and took over all of the Americas to harvest all their gems, gold etc and now got plenty of dosh.
 
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I'm loving it.

Started (again) as the British and quickly captured Georgia with a force from the Windies and I was transporting an army I've from Europe when the Iriquios took New York so quickly snatched that and another Iriquios territory so very quickly got North America in hand. Take a few turns to polish off the Native Americans then I'll plot my takeover of the French territories, hopefully without a crash this time! :p
 
Crushed France in North America, couldn't shift them from Montreal lost 3 battles then I grew a brain, sailed an army up the river and stole terribly defended Quebec which made the 13 colonies join me and their additional troops tipped the balance. :)

They still hold New Foundland but I'm in no rush as they have no real force and on top of that I've been warmongering for so long I'm instead going to scale the North American army back and fix my economy before I decide to either go for central/southern America or India.
 
Thought I would completely smash the Maratha after moving in 3 huge stacks I took 3 regions straight away but their armies are huge. After about 20 turns I've only managed to take 4 more colonies but im kind of hoping I've broke them after a 5 stack vs 5 stack mammoth battle I won to take a holdout region that had beaten 3 of my armies in the past. That combined with my 1000 troop army defeating over 2000 then the remaining 600 holding a fort against 1500 stopped their northern counter attack.

I ended up going from making 2k a turn to around 15-20k after I took the southern Americas from Rebels who took over when the United provinces folded. Make insane amounts from gold/gems/spices.

Love this game!
 
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