Eve Online dying?

I think there is still a very loyal fan base who have spent the best part of 10 years building their orgs ect on eve. I don't think it will die any time soon but i don't see it getting any massive boosts any time soon either.
 
You cannot compare Eve to other MMOs, you just can't. I wouldn't bet on those 2.5 years. All it could take for another boom is a good expansion from CCP. The game is still alive and kicking even with all those poor decisions from CCP in the past few years. Imagine what would happen if they actually started making successful expansions. Plus the game looks gorgeous, the art team has really kept up with modern graphics. We could also see a swift towards MMOs again which Eve would greatly benefit from. At worse case Eve online goes fully f2p and it gets another 5 years easily.

You would be surprised how many people are seriously attached to the game and the friendships they made over the years and CCP removing a really broken feature they loved wont change that ;). Eve online in maintenance mode with around 10k people could easily last another decade.
10k isn't viable not from a money situation but from a player situation. I was on the servers back when peak was 10k and Eve barely work back then with so few players and it would be much worse now. Once the numbers drop that low there is a real danger of a snowball effect. Eve has very little real content and a large amount of content is created by players. Empty space with few players means no content which means more players leave, downward spiral.

The biggest problem with Eve is the lack of content added to the game and the expansions have been getting smaller and smaller.
 
They would probably have to rejig a few things these days if numbers dropped that low - things like T2 production materials play into larger scale player entities using space and you can't really do it from a more casual operation in highsec AFAIK - likewise anything that depended on sleeper technology would become incredibly expensive - although that might not be a bad thing as it would probably push more people into small scale wormhole operations which with a reduced population can actually be quite an interesting and viable experience - back in 2009 we could farm like C3s for hours with minimal chance of encountering a PVP situation. While a lot of what got me into the game was extended operations in wormhole space and a bit of nullsec action on the side - personally I was also quite happy dabbling about in highsec as well but I got totally fed up with the amount of wholesale changes they were making to things that I was working towards. The odd time a ship or mechanic changes totally is one thing especially if its connected to something that is truly game breaking but when it happens a few dozen times to things you are working towards it becomes incredibly disincentivizing towards having long term goals in a game which a large part depends on people doing.

Personally I was never bored as such or feeling like the game was lacking in content updates in the ~6 years I played it - but it is a game where you have to work towards ends and/or make your own content to a degree - in this day and age at least in the initial experience and/or for when you are playing more casually a certain amount of canned content wouldn't have gone amiss - iterating on incursions for instance would go a long way as that is the kind of gameplay that is popular at the moment.
 
I played eve for a year+ and consider it one of the lowest points of my life... Lol

I honestly look at everyone playing as another sub level of gaming humanity.
 
When EVE dies, it dies, but it isn't dead yet, so keep on playing.

This may be your last chance to enjoy the only first-rate MMO out there that gives it's players freedom, choice, and actual consequences.
 
When EVE dies, it dies, but it isn't dead yet, so keep on playing.

This may be your last chance to enjoy the only first-rate MMO out there that gives it's players freedom, choice, and actual consequences.
Not sure Eve has been a first-rate MMO in a very long time. Its not had a decent expansion since Incursion 7 years ago and the devs promise big things but rarely deliver.
 
I think the steep learning curve and being so far behind in progression puts new players off, I've tried myself several times to get into it but I just can't get there.
 
Never tried it, after my poop socking days on Everquest it was time to give any game that requires a ton of hours to progress in it a miss.

My total playtime in Everquest totalled over a year by the time I quit.

I have heard that Eve can be worse.
 
Never tried it, after my poop socking days on Everquest it was time to give any game that requires a ton of hours to progress in it a miss.

My total playtime in Everquest totalled over a year by the time I quit.

I have heard that Eve can be worse.

One of the biggest differences to what I remember of EQ is that in Eve online you can often be waiting around an indeterminate amount of time based on other player's actions while in EQ waiting around was often with a more specific timeframe i.e. waiting on certain spawns.

Everyone should do both sides of a (proper) wormhole siege (before citadels) in Eve online once in their life really heh - when it isn't a one sided bash and with a reasonable chance of either side managing to bring an unpredictable number of reinforcements its a crazy 2-3 days while the POS (player owned star base) is vulnerable.
 
Eve is odd, it sounds great on paper but it is not that fun... The features are there, but the game feels more like a space sim... I am hoping Star Citizen is what eve lacked, a real game with the core of eve...
 
From the little I know about Star Citizen I don't think you're going to get hundreds of players fighting each other at one time. That was the big draw for me with Eve - with all the planning, logistics, skirmishes and battles involved you actually felt like you were involved in a war!
 
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