I think that the loading screens are necessary to enable the level of graphical detail, i'm not a coder but I imagine that it is easier on resources to have the areas split up, and as EQ2 is about a billion times more resource hungry than WoW it probably makes a difference.
I dont really mind that much, its only a few seconds.
Speaking of sow, some of you EQ1 vets will remember this. For those that aren't familiar with this story, it's part of EQ1's history. WoW has Leeroy, EQ1 has Burned Woods and Fansy the Bard.
I still hold firm on the fact that the game engine was designed poorly.
I think that the loading screens are necessary to enable the level of graphical detail, i'm not a coder but I imagine that it is easier on resources to have the areas split up, and as EQ2 is about a billion times more resource hungry than WoW it probably makes a difference.
I dont really mind that much, its only a few seconds.
Just started to notice it in the mid 20's so probably quite bad in the 50's plusIs the XP debt still pretty formidable if you die?
Are the Common lands still the low level areas for players allied with Freeport??
Yes, although there is now Neriak and Kelethin, and the Sarnak staring city as a neutral town, name escapes me though.Are Queynos & Freeport still the main cities for the two sides?
Just started to notice it in the mid 20's so probably quite bad in the 50's plus.
Bah
The XP debt was a bit of a game breaker for me, really didn't like it at all.
I like it, it makes dying *mean* something, so you try and avoid it more. Having a death penalty makes for more skilled players imo.
XP debt is f all now. Think it was 0.5% xp so only takes a few kills to get rid of it. Even with repeated deaths it's barely noticable.
XP debt is f all now. Think it was 0.5% xp so only takes a few kills to get rid of it. Even with repeated deaths it's barely noticable.
It's also only personal debt, not like when you used to gain it from other group members dying.