Everybody's Gone To Rapture - confirmed on PC soon

Took a break from gaming generally (life got busy) and just finished it today. Wonderfully evocative game. I loved it but I can see why some people wouldn't be too keen.
 
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I thought it was a pile of ****e, personally. Like pretty much everything the 'Chinese Room' does it's a story about events that would have been far more interesting to experience then have reminisced AT you. They keep going on about how they 'invented' the walking sim, yet they've been left in the dust as far as evolving it is concerned. Campo Santo (Firewatch) and Davey Wreden (Beginners Guide) have actually done really interesting thing's with the deliberately slow placed narrative structure and lack of gameplay that's attributed to walking sims.

The argument for games as art is totally fair, just don't tell me they're immersive in the same way almost every other game is because I really don't think they are. To be quite honest, I wouldn't call anything the Chinese Room's done a 'game' in the traditional sense.
 
I played it earlier this year and thought it was totally wonderful. The soundtrack was so impressive I rushed out (er, over to Amazon) and bought the CD.

There was probably extra resonance in the story for me as my Mum passed away a few months ago. I found some comfort in the storyline.
 
I played it earlier this year and thought it was totally wonderful. The soundtrack was so impressive I rushed out (er, over to Amazon) and bought the CD.
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Yeah, I'll be doing that soon.

I didn't want to buy the soundtrack before finishing the game. It was such an integral part of the experience that listening to it first before playing through would seem like spoilers.

Edit: And DrToffnar - I kind of get what you're saying - but actually we have loads of games where we play through an apocalyptic scenario. It would be hard for such a game to stand out - and actually I think it would have failed. Such a view of gaming seems very prosaic - and such a game as you suggest would have been an entirely different kind of experience. I'm glad that the Chinese Room have been exploring the boundaries of what gaming can be. I think you're right though - that 'game' possibly isn't the right word for what the Chinese Room have done here. Having said that - several of the most powerful experiences I've had in this medium over the last few years have not fitted comfortably into the 'game' category. Frankly - I'm bored of most of the 'traditional' kind of games. It's things like narrative delivery, quality of writing, voice acting, atmosphere and so on that usually makes or breaks the experience for me now - and this did all of those very well.
 
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