I do 3D modelling/texturing and mapping for a German based game design company called Eastern Sphere.
Right now we're working on a FPS tactical MMO shooter focussing on realism, teamplay and clan tournaments. The game is set in 2029 and is licensed on a popular FPS engine but I cannot disclose which engine exactly right now.
I use Blender for modelling and unwrapping them import into 3DS Max for texturing and exporting into the game models. Photoshop for texturing.
I do all that work over the net and until we are signed with a publisher (going to be signed very soon with a well known publisher
) I don't get paid. To survive I'm doing some photographing and photoshopping work for a local furniture stores online brochure.
Right now we're working on a FPS tactical MMO shooter focussing on realism, teamplay and clan tournaments. The game is set in 2029 and is licensed on a popular FPS engine but I cannot disclose which engine exactly right now.
I use Blender for modelling and unwrapping them import into 3DS Max for texturing and exporting into the game models. Photoshop for texturing.
I do all that work over the net and until we are signed with a publisher (going to be signed very soon with a well known publisher
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