Eye strain with VR

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What are peoples experience with eye strain using VR headsets?
I dont use it, but concerned about too much use for kids. At present im limiting it to 30mins a day. Anyone else policing it or concerned?
 
What are peoples experience with eye strain using VR headsets?
I dont use it, but concerned about too much use for kids. At present im limiting it to 30mins a day. Anyone else policing it or concerned?

Most headsets say ages 13+ over fears about how it affects kids' development. Meta recently revised this to ages 10+.

Personally I'd still be limiting time to short sessions for any kids under 13.
 
The only research I've seen, that's actual research, suggested 10 as minimum age, not for eye development, but for purposes of balance. Up until around this age their sense of balance and body control is still developing, so something like vr which messes with that, may not be a good idea. If I remember correctly kids under this age found controlling some vr motion games to be far harder than those older, as movement was not as intuitive for them.
 
I thought it was neck strain from the headset weight that was the main worry with younger children, but I never even thought about the balance thing. Interesting.

Re. Eye strain, I was ok with the Quest 2 but the Quest 3 gave me terrible eye strain at first, but measuring my correct IPD and setting the headset according solved it.
 
I thought it was neck strain from the headset weight that was the main worry with younger children, but I never even thought about the balance thing. Interesting.

Re. Eye strain, I was ok with the Quest 2 but the Quest 3 gave me terrible eye strain at first, but measuring my correct IPD and setting the headset according solved it.

The weight doesn't worry me. I don't believe it would be enough to cause long term damage.
 
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