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Eyefinity "Stretching" on outer screens

Yep, that is a problem. Just stop walking into walls ;). However, metro is one game I have it switched off for turning up the eyecandy instead.

I have a la pavoni 2a, great bit of kit. Not failed since I got it. Highly recommended. I think it's been rebranded to the europiccola - el now.

Hmmm, I don't think I am skilled enough to be pulling shots with a hand operated machine :D

A point about metro for those having problems. Before the 10.7 drivers, I was unable to launch the game at all in DX11 mode at 5760x1080, but since installing I can run in DX11 with 4xAA + AAA + No Tessellation.
 
The stretching is just something that comes with PC games as u get to the edge of ur FOV, and it is more pronounced the wider u get, so there is no "fix" as such.

U will get used to it after a week or so playing and wont even look at the side screens directly, then u wont ever want to go back to one screen!

Glad to hear Metro works in DX11 with Cat 10.7s, will have to try it. Also metro has weird mouse acceleration so i used Logitech software to change the x (400) and y (1800) axis speeds.
 
What you're seeing is "persepective distortion" it's not really a "problem" as such, in terms of, it's not something going wrong with your PC or games.

The wider your FOV, the more you will notice perspective distortion, as an object's relative distance changes the more off-centre it gets from the middle of your field of view.

This wiki article explains it quite well http://en.wikipedia.org/wiki/Perspective_distortion_(photography).

But basically, to have wide FOVs in games, you'll always see perspective distortion until they have separate view points for each monitor, but I think that separate viewpoints for first person games would end up looking really weird and disorientating.

You can "fix" this issue of course, by decreasing your field of view, but that would have the effect of cropping or "zooming" in on the image, so while you'll get very little perspective distortion, the relationship between objects and the overal viewing space will be very odd.

You wouldn't be able to judge distance very well with a low FOV and find moving about in games very awkward and confusing.
 
The stretching is just something that comes with PC games as u get to the edge of ur FOV, and it is more pronounced the wider u get, so there is no "fix" as such.

U will get used to it after a week or so playing and wont even look at the side screens directly, then u wont ever want to go back to one screen!

Glad to hear Metro works in DX11 with Cat 10.7s, will have to try it. Also metro has weird mouse acceleration so i used Logitech software to change the x (400) and y (1800) axis speeds.

Thanks for the info on the logitech software. I have the MX Revolution, never installed the software for it but seems like it may just be worth while.
 
What you're seeing is "persepective distortion" it's not really a "problem" as such, in terms of, it's not something going wrong with your PC or games.

The wider your FOV, the more you will notice perspective distortion, as an object's relative distance changes the more off-centre it gets from the middle of your field of view.

This wiki article explains it quite well http://en.wikipedia.org/wiki/Perspective_distortion_(photography).

But basically, to have wide FOVs in games, you'll always see perspective distortion until they have separate view points for each monitor, but I think that separate viewpoints for first person games would end up looking really weird and disorientating.

You can "fix" this issue of course, by decreasing your field of view, but that would have the effect of cropping or "zooming" in on the image, so while you'll get very little perspective distortion, the relationship between objects and the overal viewing space will be very odd.

You wouldn't be able to judge distance very well with a low FOV and find moving about in games very awkward and confusing.

Great post, that really clears things up for me. I've started to get used to it now, and for those games that really don't adapt well to large resolutions I simply just run them in standard 1920x1080 and the drivers disable the other two screens for me.

I did experiment with the FOV in some games, and your absolutely right. Movement becomes very difficult, and even doing simple tasks like approaching an object become quite difficult. The idea of independent view points for eyefinity is a great idea, but could possibly lead to excessive processing no?
 
Thanks for the info on the logitech software. I have the MX Revolution, never installed the software for it but seems like it may just be worth while.

I find Metro unplayable without changing the mouse settings. u need the logitech setpoint software and go into the advanced settings. It's the only game i've experienced this crazy mouse acceleration on.
 
This is intentional, it is supposed to make things on the side monitors look closer in games. Shouldnt happen on the desktop though.
 
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