Cant say I like FB and certainly do not like that they have done this... it DOES despite what some have said in this thread effect standard MP stuff and isnt just Facebook stuff.
The thing is, the oculus runtime is just so much better than SteamVR, so the choice is give facebook your details, set up a dummy account or use an inferior performing platform. (note i said inferior performing, NOT an inferior platform...... IF you have the rig to run it the index is anything but inferior to the rift!!!)
valve only recently implemented their ATW equivalent into steamVR and it doesnt work as well, and they have nothing to rival ASW or ASW 2.0
So As i rifter I just suck it up.
BTW as for why dont oculus let us ignore all the oculus stuff and just run steamVR.... that would be commercial suicide. Given they sell the headset at cost, and lets assume we DONT give them our data, then the only money they make is off us buying their software.
IF they allowed you to strip all the stuff out of the software and run steamVR only (not sure if valve would even allow this btw even if oculus did.............. SteamVR for the rift is a simple wrapper reliant on the oculus drivers, Valve DONT natively support the rift in steamVR, SteamVR in the rift is very much the same as ReVive on the vive...... but even if they did, that would mean rift users would only be able to buy from steam thus totally screwing over their own store, a bit like if sony decided to not only allow you to run Xbox games but in doing so also meant you could no longer run playstation software!.
Oh for native support acorss the board, I had hoped OpenXR would have solved this by now but I was wrong
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