Nope thats right, you can't carry on exploring, it sucks![]()
So how are Bethesda going to intergrate the upcoming DLC into the game?
Read between the lines.additional side missions whilst playing through the game as opposed to new story tagged onto the end of the current storyline?
Read between the lines.
How many people are going to want to restart a 50+ hour game just for a few extra missions?
Infact I'd say most DLC isn't tagged onto the end, but certainly in an open world game the most obvious answer is to insert the extra content into the already existing world. Closing that world off does create a problem in that respect, although I'd expect a suitable solution will be found anyway.i didn't say they would, i'm just saying that all DLC doesn't have to be tagged on to the end of existing content.
Most likely they would, but there's also a chance of alienating a certain percantage of the audience that may have been interested, just not at the expense of having to play the whole game over again.this game is incredibly replayable, chances are the people who liked it enough to buy extra stuff for it would be the people willing to replay it![]()
Just as an aside, is there a specific reason (without giving spoilers) why the world is closed off? The main reason I can think of is that it's a story driven design choice, doesn't make a whole lot of sense otherwise.
the ending seemed pretty final...
I didn't even speak to him just went in there guns blazing. Then later i realised you could speak to him.