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FAO: Those with a 3dfx/Voodoo card laying about...

Duff-Man said:
There already is a Direct-X to GLide emulator around somewhere, for if you want to play old games from the 3dfx era. Original Unreal, for example, works best with GLide.
True, when I had a 3dfx card the difference between Glide and DirectX was massive, IMO it was way better than DirectX at the time and really showed how much cards are held back by the API since then.
 
Its amazing the 3dfx community is so strong that they continue to come out with drivers for the cards, i really miss the old 3dfx\voodoo brand, truly the only real hassle free cards ive ever owned. :(
 
Gerard said:
Its amazing the 3dfx community is so strong that they continue to come out with drivers for the cards, i really miss the old 3dfx\voodoo brand, truly the only real hassle free cards ive ever owned. :(
Yeah, I guess a lot comes from the first time I started Quake with a Voodoo card, I have never seen a bigger difference since then when upgrading to a new card.

There is even a review of a V5 6000: http://www.x86-secret.com/articles/divers/v5-6000/v56kgb-1.htm

But the performance is dismal, it gets spanked by a GeForce2 and although DoomII runs on the card it runs at <10fps at 640*480 low detail :o
 
Dutch Guy said:
Yeah, I guess a lot comes from the first time I started Quake with a Voodoo card, I have never seen a bigger difference since then when upgrading to a new card.

There is even a review of a V5 6000: http://www.x86-secret.com/articles/divers/v5-6000/v56kgb-1.htm

But the performance is dismal, it gets spanked by a GeForce2 and although DoomII runs on the card it runs at <10fps at 640*480 low detail :o


Theres a few other reviews at some other sites, one shows its performance inbetwen a gf2 ultra and a gf3.
 
Gerard said:
Theres a few other reviews at some other sites, one shows its performance inbetwen a gf2 ultra and a gf3.
I guess a lot depends on the drivers which are far from perfect and also what CPU was used.
 
The problem with Voodoo was after number 2 they didn’t bring anything new and useful to the market. It was all more speed and late features after others implanted them. My personally theory is the boss’s got rich and just didn’t care anymore.
 
Pottsey said:
The problem with Voodoo was after number 2 they didn’t bring anything new and useful to the market. It was all more speed and late features after others implanted them. My personally theory is the boss’s got rich and just didn’t care anymore.
Could be, the other thing is the fact that perhaps 3dfx thought that the new features like 32bit colour and T&L were not yet needed in the games at the time, much like the fact Nvidia was too late with implimenting a 256bit memorybus in the FX cards.

And with the delay of the Voodoo5 the problem was even bigger because at the time it was released those missing features were a big difference compared to the competition.

Also diminishing Glide support hurt them as the DirectX performance was well below par compared to Glide.
 
Duff-Man said:
Both fantastic cards. The first time I installed the voodoo1 and ran GLquake I almost soiled myself :D

Me too, although it was Quake2/Voodoo2 for me. went from my humble p200 (non-mmx... lol!) running at 320x240 in software mode to 640x480 or 800x600 full screen hardware beauty at a high framerate, ahh the memories! I remember paying £250 or something for it ,had it on pre-order for ages.
 
Yeah two stunning events of the time excluding Windows 95 were GL Quake and the belated discovery of +mlook or whatever it was called, both revelations.
 
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