Far cry 4 system Requirments

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No way are ubisoft going to class the 290x in the catagory with a 680?

Leaked system Requirments

Minimum System Requirements
Operating system: Windows 7 SP1, Windows 8/8.1 (64bit versions only)
Processor: Intel Core i5-750 @ 2.6 GHz or AMD Phenom II X4 955 @ 3.2 GHz
Memory: 4GB
Video card: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1GB VRAM)
Direct X: Version 11
Hard Drive: 30 GB available space
Sound Card: DirectX 9.0c compatible sound card with latest drivers

Recommended System Requirements
Operating system: Windows 7 SP1, Windows 8/8.1 (64bit versions only)
Processor: Intel Core i5-2400S @ 2.5 GHz or AMD FX-8350 @ 4.0 GHz or better
Memory: 8GB
Video card: NVIDIA GeForce GTX 680 or AMD Radeon R9 290X or better (2GB VRAM)
Direct X: Version 11
Hard Drive: 30 GB available space
Sound Card: DirectX 9.0c compatible sound card with latest drivers

http://www.dsogaming.com/news/far-c...recommends-gtx-680-requires-30gb-of-free-hdd/

The sites not the most reputable but these leaks are spreading like wildfire now

Looks like they're nerfing the CPUs a fair bit as well as AMD GPUs

Even as an Intel/nvidia user , amd is stil my number 1 and this gutters me to see
 
2s8lhew.jpg

thought id get a snip of this just to lol at

is it me or are ubi allways on the backfoot

COD:AW uses 6GB.

uses or requires to start? I remember ghost receiveing a 4gb patch ?
 
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I thought with it being a nvidia title they would make them list the GPU requirement as one of the new cards to try and get people to buy one before even trying it.

If I recall correctly 3 didn't run particularly well on release on either brand.
 
>Memory: 8GB

Jesus. Is this all just a safety measure or something? I don't know any game (that I've checked) uses more than 4 at least.

Most games I'm playing in the last year or so use more than 4gb system ram. Seems to hover over around the 5 or 6gb mark for many.

This might be as I've upgraded to 16gb and disabled page file though?
 
I hate all this "Minimum" and "Recommended" BS. What is so wrong with just saying

"We play tested the game on mid range systems consisting of the below and achieved 60fps at 1920x1080 with maximum in-game details:

CPU: Intel i5 4567K
RAM: 16GB DDR3 1600MHz
GFX: nVidia GTX 760

Or better yet, a simple resource usage graph of the game being played for x amount of time along with the spec and resolution the graph relates to. Much better and gamers can deduce everything they need from that.
 
after attempting to play far cry 2, i havent even looked at far cry 3 and i doubt i'll be buying this on any platform.

3 was infinitely superior to 2 in every way possible (I didn't play more than 2-3 hours of 2, whereas 3 was the first game I've ever bothered to complete with all achievements :p)

I hate all this "Minimum" and "Recommended" BS. What is so wrong with just saying

"We play tested the game on mid range systems consisting of the below and achieved 60fps at 1920x1080 with maximum in-game details:

CPU: Intel i5 4567K
RAM: 16GB DDR3 1600MHz
GFX: nVidia GTX 760

Or better yet, a simple resource usage graph of the game being played for x amount of time along with the spec and resolution the graph relates to. Much better and gamers can deduce everything they need from that.

Because:

A) it's the way it's always been done.
and
B) It makes it easy at a glance to know whether your system will be able to not run it/run it at minimum settings/run it on full settings/somewhere in between, especially for non-tech-savvy people.

Your example also doesn't show which of the resources above is the bottleneck. E.g. the game may run fine with 2GB of RAM, but if you've only tested it with 16GB, then you're not going to know that, and it may put people off who meet all the other specs, but only have 8GB of RAM.

Seems a perfectly good way of doing it tbh;

If your system has at least A, B & C you will be able to run the game.

If your system has X, Y & Z you will be able to run the game with all bells and whistles.
 
You miss my point completely.

That may well have applied to games of old but look at The Evil Within, the sysreqs don't add up to the relative performance at launch. Same goes for various other games too.

Publishers should either get into reality with how they approach this with lazy ports or get their developers working on titles to not be lazy porting them.
 
You miss my point completely.

That may well have applied to games of old but look at The Evil Within, the sysreqs don't add up to the relative performance at launch. Same goes for various other games too.

Publishers should either get into reality with how they approach this with lazy ports or get their developers working on titles to not be lazy porting them.

Well, that's more an issue with developers giving misleading information in the specs, rather than the way the specs are presented.

Your suggestion could be just as open to "abuse"

"We play tested the game on mid range systems consisting of the below and achieved 60fps* at 1920x1080 with maximum in-game details

*for half a second whilst looking at the floor in a small room with nothing going on.
 
Well, that's more an issue with developers giving misleading information in the specs, rather than the way the specs are presented.

Your suggestion could be just as open to "abuse"



*for half a second whilst looking at the floor in a small room with nothing going on.

Hmm I guess.

The ultimate solution in that case is to release a pre-release version for public playtesting and use a STEAM hardware survey like system to track the performance and hardware used by those playing it and make the data available on the game's product page. Yes it's a longer process but the results will give the most absolute accurate representation of what gamers will get and that would force developers to be lazy.
 
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