Farcry running strangely.

Caporegime
Joined
26 Aug 2003
Posts
37,508
Location
Leafy Cheshire
Lets start with the basics, my spec:

A64 X2 3800+ @ 10x250
1GB Corsair PRO XMS3200 @ 250
Abit AN8 SLI S939 nForce4 motherboard
2 x Gainward 512MB 7800GT's in SLI.

Im running the 32-bit version of Windows XP PRO SP2

Now this machine is prime stable, and runs any 3dmark you care to throw at it, runs COD2 pretty much all the time (im addicted to 5v5 S&D :p), and has no issues with HL2 (or anything source), trackmania (sunrise and nations) or DOOM3/Quake4 etc.

Farcry however, appears to be running in what I can only describe as being rendered "too fast" or (as im not 100% sure its running too fast) the audio is lagging behind. Either way, its causing my audio to be a good 2-3 seconds behind the video/game, most noticable in cutscenes, but also happeneing in gameplay, resulting in noises occuring after the event that caused them (meaning its very hard to tell whats going on around you).

Thinking it was an SLI issue, I have disabled SLI, which didn't help at all. Thinking it might be a dual-core issue, I forced explorer (and hence farcry's) affinity to CPU1 in task manager, again didn't help. In a last ditch attempt I reinstalled farcry and tried it completely unpatched (i.e the version that comes on the DVD), which again showed the same problems (and more infact, the unpatched version is far too bright, infact its like running quake 1 in r_fullbright 1, but thats a different matter).

Does anyone have any ideas before I start pulling my hair out?

Cheers.
 
I was 99% sure that setting only one CPU core would resolve the problem until you mentioned you have already tried it :o

Have you tried changing fastwrites, AGP apature, video drivers etc?
 
Video drivers, I have tried 4 revisions 81.98, 82.12, 83.90 and now the latest beta 84.12's (very fast I might add). I haven't actually seen an AGP arperture in this bios, do I even have one now i'm on PCIe? Same goes for fastwrites, or should I be able to find that in rivatuner?


Thanks for the suggestions though.
 
Tried updating soundcard drivers?
Disabled EAX in FC?
Disabled 3d sound in FC?
Turned down sound acceleration a notch?

I do remember a bit of a stuttering problem (resulting in lagged sounds) when using "r_sm30path 1". I think this gets enabled by default if you set lighting quality up to the max but I'm not sure. Then again that command doesn't exist in the retail version, ho hum.
 
I recently re-installed far cry and had the same problem, I have updated the soundstorm audio drivers for my nforce2 motherboard and used compatibility mode and the problem seems to have gone.
 
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