FEAR 3

They really need to kill off the F.E.A.R series because they stopped being scary after the first. The official sequal was very average & this doesnt look much better.
 
i know exactly what you say and judging from the lack of replies, FEAR aint a popular game :(

FEAR 2 was crap because the gaming mechanics were screwed up and the new Pointman (Beckett) became slow as hell, plus it wasn't scary/ too many naff special effects.

my worry is, the 3rd game looks too similar and adding Fettle as a co-op player is ridiculous. the first FEAR was a classic liquid smooth shooter but they screwed up the ingredients that made this first game so good.
 
Because it was never any good.

Actually, the first one was excellently done. It was atmosphericly spooky and used the slowdown effect very well. I had a lot of fun playing the single payer, except I found it a bit long (never bothered completing it). MP was rubbish as I owned everyone on the first server I went on, so I got banned from it. Didn't bother after that. :(
 
The first was brilliant, the second average. I don't think the third will be any worse than the second, however, I don't see it being that much better than the previous title either. (Thinking a little more optimistic after viewing recent media).

Is it being developed by the same people that put together Fear2?
 
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The first was brilliant, the second average. I don't think the third will be any worse than the second, however, I don't see it being that much better than the previous title either.

Is it being developed by the same people that put together Fear2?

no this is a different bunch, Monolith didn't want to make the 3rd game.

this is the one urban shooter that could've been the best, unfortunately they sexed it up and forgot what makes a good shooter in the first place, they lost loads of fans... my guess is the 3rd game will be a disaster too, because the clips all look too similar to the 2nd game.

DOOM 3 worked ( as a horror shooter) but FEAR didn't, why this is so complex, it's not as straightforward as we think.

i often wonder why some shooters simply fail :confused:
 
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It's usually going to be difficult when making the next game in a series since it will lack freshness, that 'first strike' appeal. Not the case every time but damn nearly always, at least for me anyway.

I thought that the second game was made by a different developer compared to the first, or maybe I'm thinking of another title... most likely.
 
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It's usually going to be difficult when making the next game in a series since it will lack freshness, that 'first strike' appeal. Not the case every time but damn nearly always, at least for me anyway.

I though that the second game was made by a different developer compared to the first, or maybe I'm thinking of another title... most likely.

yup, i'll still get the game; i have to because i'm a fan of the original, plus there isn't a lot else coming out this year
 
yup, i'll still get the game; i have to because i'm a fan of the original, plus there isn't a lot else coming out this year

Not much coming out this year? Nothing that interests you, well fair enough. For me this looks to be the best year since 2004! :)
 
fear 1 was great and i enjoyed fear 2 as well, i didnt think it was as bad as people say. i hope fear 3 is good tough, i havnt played a decent single player fps in awhile.

btw this year just looks awesome for games, the witcher 2, red faction armaggedon, dungeon siege 3, warhammer 40k space marine etc
 
Just been running through the first FEAR with mature eyes....

AI is fantastic, but for me, thats about it. The story is daftly following cliches only to not do those cliches justice in the end game, level design is dire at times using terrible excuses to funnel you to new areas or block your path which destroy any sense of immersion that you feel the game is trying to achieve.... Big ideas, weakly executed. It tries to assume the players emotional involvement far too much, computer gaming equivalent of Eric Idles "Ay? AY?" character...

I feel Monolith fluked the first FEAR. Many critics at the time took sequences as intentional, and yet to me, its too random and not utilised enough.

The IP as a whole was broken and convoluted and misdirected from the off (shameless Japanese horror plagerisms +1), so im hardly surprised the second game was guff and the third is being handed over to a different party.

FEAR 2 was a hard lesson to learn clearly.

Blood 3 now?
 
Just been running through the first FEAR with mature eyes....

AI is fantastic, but for me, thats about it. The story is daftly following cliches only to not do those cliches justice in the end game, level design is dire at times using terrible excuses to funnel you to new areas or block your path which destroy any sense of immersion that you feel the game is trying to achieve.... Big ideas, weakly executed. It tries to assume the players emotional involvement far too much, computer gaming equivalent of Eric Idles "Ay? AY?" character...

I feel Monolith fluked the first FEAR. Many critics at the time took sequences as intentional, and yet to me, its too random and not utilised enough.

The IP as a whole was broken and convoluted and misdirected from the off (shameless Japanese horror plagerisms +1), so im hardly surprised the second game was guff and the third is being handed over to a different party.

FEAR 2 was a hard lesson to learn clearly.

Blood 3 now?

yes FEAR was excellent for fighting only, great AI, great MELEE, DUEL WIELDING PISTOLS etc, but it was too linear and the maps were too bland, too many offices/ warehouses/ hospitals and finally sewers

the horror was as you say, too japanese and Japanese horror is pretty crap anyway, especially young girls looking like Alma ( the grudge)
 
Not sure why people don't like FEAR 2, especially when the liked the original FEAR. My only guess is that it's the same irrational reason why people didn't like Unreal 2 compared to the original Unreal, eventhough the sequel was clearly superior.
 
Not sure why people don't like FEAR 2, especially when the liked the original FEAR. My only guess is that it's the same irrational reason why people didn't like Unreal 2 compared to the original Unreal, eventhough the sequel was clearly superior.

Unreal 2 was great!! :D Love it to bits, no idea why people didnt like it other than lack of multiplayer (xmp though anyone?!)


FEAR 2 was ok imo, not as good as the first but still fun. Wouldnt say it's the scariest series (as i'm currently working through amnesia atm *shudder*), but it held itself together well.

Honestly as far as FEAR 3 goes, until we see more closer to release I'm broadly content to wait and see :p. The concept of co-op in a horror game is..interesting..would be incredibly difficult to do well though as it would require totally isolating each of the players on different paths in the hope that they would be reunited at some point. Both might, say, be needed in order to progress forward from that point, so the first player who gets to that point has to wait, and consider whether or not their counterpart has been lost somewhere along the way and should therefore go looking for them..

So many ways that falls apart though because a) people want to communicate with the people they're playing with, and a horror game requires that they have some sense of isolation. And b) horror is all about immersion. Having some dude jumping around everywhere, occasionally quitting/joining is going to totally ruin all of the atmosphere that's been built up.

Still, open mind..:p
 
It could become overkill. I remember how Paxton Fettel and Alma were able to set the mood and add to the atmosphere in the first game, but in the second that lost its effect to some degree. It was overused, so less effective. More bark than bite. ;)
 
It could become overkill. I remember how Paxton Fettel and Alma were able to set the mood and add to the atmosphere in the first game, but in the second that lost its effect to some degree. It was overused, so less effective. More bark than bite. ;)

yea the Alma/ fettel thing went too far, the story became boring and then when she got pregnant at the end, totally ridiculous; how the hell can an evil spirit get pregnant, now this goes beyond stupidity doesn't it..... the problem is; in the 3rd game they're carrying on with this bull**** and she's about to give birth :D:D

but basically in FEAR 2, the new pointman was slower/ poorer melee than in the first game and this killed the game, he could no longer run and kick as well as he once could, many of us complained about this on the FEAR forum
 
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