ffx standard or ecpert spehre grid

Standard as the first play through. In the standard one the characters are all in their own little corners, eventually they can meet up and start going down each other's paths, but it basically means the characters stick to the classes the game decides them as.

The expert one has them all start pretty much in the middle, meaning its fairly easy to make any character into any class you want. Much more versatility, since you can easily poke around and just grab the skills you want from each class, but equally this requires a good knowledge of the mechanics of the game and skills.

Expert also has less free slots, meaning less spaces for you to place down the extra stat boosting spheres, so its harder to max out the character stats, but I doubt this is a problem for most people :)
 
So you mean by choosing standard the characters are set in their ways that the developer wants them to be?

Whereas expert I can basically make my character specialize in abilities that they ''shouldnt'' be able to based on the way the character ''should'' be.
 
Yeah Standard puts the character in their respective classes that is traditional to a Final Fantasy game. He or she is recommended or supposed to be that way because it matches their character personality and to play out as part of the storyline for example.

Expert gives you some freedom to choose whichever stats and classes they can be, but as mentioned above, requires you to be familiar with the mechanics of the game.
 
Yeah Standard puts the character in their respective classes that is traditional to a Final Fantasy game. He or she is recommended or supposed to be that way because it matches their character personality and to play out as part of the storyline for example.

Expert gives you some freedom to choose whichever stats and classes they can be, but as mentioned above, requires you to be familiar with the mechanics of the game.

I'm pretty sure the characters all have different starting stats as well. Waaka would have high AGI, Auron STR, Yuna magic, and so on. Though 5 stat points here and there won't matter a ton, they are deffinately designed towards being different classes, but yeah they don't have to be fixed in the expert.

If you're curious, here are the two sphere grids.

Standard:
http://images.wikia.com/finalfantasy/images/9/94/Final_Fantasy_10_Sphere_Grid.svg

Expert:
http://i.imgur.com/UtyFI.jpg
http://i.imgur.com/ARlJM.gif


(Two pics of the expert one as neither of them are that clear)
 
standard for first play through, then you'll prefer Expert tbh, more scope and considerably more spheres to collect and level up with :D

fully maxed expert board should see 65000 Hp ( this should take nearly 400 hours ;) ) without clearing any spheres and changing them, 99999 is possibly but urgh major work involved lol
 
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I'm pretty sure the characters all have different starting stats as well. Waaka would have high AGI, Auron STR, Yuna magic, and so on. Though 5 stat points here and there won't matter a ton, they are deffinately designed towards being different classes, but yeah they don't have to be fixed in the expert.

If you're curious, here are the two sphere grids.

Standard:
http://images.wikia.com/finalfantasy/images/9/94/Final_Fantasy_10_Sphere_Grid.svg

Expert:
http://i.imgur.com/UtyFI.jpg
http://i.imgur.com/ARlJM.gif


(Two pics of the expert one as neither of them are that clear)

whoa wtf lol..so much stuff on there.

FF7,8,9 were real simple. this looks like some diagram to create a nuclear bomb
 
I was hardcore now Im more casual. I guess less time customizing and more time playing is what Im after?

I was playing wicther 2 but I was more keen on the game and story than the creatioin of potions and levelling up whereas when younger opposite.

I guess standard will be more ideal for me then?
 
Little known fact - if you plan to make your characters as strong as possible by 'wiping' the grid and replacing with perfect spheres, the standard grid is the best as it has the most total spheres.

The expert grid is more interesting midgame as you can take different routes and customise your team, but if you plan on taking on the dark aeons in the 'endgame' the standard grid allows for the most powerful characters overall.
 
fully maxed expert board should see 65000 Hp ( this should take nearly 400 hours ;) ) without clearing any spheres and changing them, 99999 is possibly but urgh major work involved lol

Breaking the HP limit is a complete waste of time anyway for the following reasons:
-There is no attack in the game that can deal more than 9,999 to your entire party that cannot be predicted (i.e Dark Aeon overdrives).
-Restorative items don't heal more than 9,999 HP.
-Some Celestial weapons are linked to how much HP you have, so as your HP gets lower your damage also lowers and maintaining a full 99,999 is just wasted turns that you cannot afford in the more difficult battles, where as with just 9,999 it only takes 1 turn to fully heal.

And as you've already said it's a major ball ache for maxing out the sphere grid with HP spheres. I just see Break HP limit as a wasted slot on your armour when it could be replaced with something much more useful such as Auto-Haste/Protect/Potion/Pheonix
 
Breaking the HP limit is a complete waste of time anyway for the following reasons:
-There is no attack in the game that can deal more than 9,999 to your entire party that cannot be predicted (i.e Dark Aeon overdrives). complete the monster arena? more than 9999hp is very useful for after the end game
-Restorative items don't heal more than 9,999 HP. fair point, but by the time you get to have more than that, you'll be using magic a lot more then potions
-Some Celestial weapons are linked to how much HP you have, so as your HP gets lower your damage also lowers and maintaining a full 99,999 is just wasted turns that you cannot afford in the more difficult battles, where as with just 9,999 it only takes 1 turn to fully heal.
only Aurons Celestial weapon gets stronger when he's low in HP, the opposite applies for every other character

And as you've already said it's a major ball ache for maxing out the sphere grid with HP spheres. I just see Break HP limit as a wasted slot on your armour when it could be replaced with something much more useful such as Auto-Haste/Protect/Potion/Pheonix
 
Breaking the HP limit is a complete waste of time anyway for the following reasons:
-There is no attack in the game that can deal more than 9,999 to your entire party that cannot be predicted (i.e Dark Aeon overdrives).
-Restorative items don't heal more than 9,999 HP.
-Some Celestial weapons are linked to how much HP you have, so as your HP gets lower your damage also lowers and maintaining a full 99,999 is just wasted turns that you cannot afford in the more difficult battles, where as with just 9,999 it only takes 1 turn to fully heal.

And as you've already said it's a major ball ache for maxing out the sphere grid with HP spheres. I just see Break HP limit as a wasted slot on your armour when it could be replaced with something much more useful such as Auto-Haste/Protect/Potion/Pheonix

I'm fairly sure it's impossible to defeat the stronger dark aeons/penance via traditional means (ie not going for the lame instakill) without breaking the HP limit.

I certainly found it very helpful. Also full-heal would max out a character's health even if it was above the 9999hp limit which, assuming you have the ultimate weapons (which again you pretty much need in order to take on the dark aeons), is the most logical way of healing as it only costs yuna 1mp.
 
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I'm fairly sure it's impossible to defeat the stronger dark aeons/penance via traditional means (ie not going for the lame instakill) without breaking the HP limit.

I certainly found it very helpful. Also full-heal would max out a character's health even if it was above the 9999hp limit which, assuming you have the ultimate weapons (which again you pretty much need in order to take on the dark aeons), is the most logical way of healing as it only costs yuna 1mp.


hell yes!

the first few dark aeons, possibly, but when you get upto anima and the magus sister, just not possible, even then you need auto life and the amount of debuffs that stick even with ribbons nearly cripples the party tbh
 
Um I've done it plenty of times without breaking the HP limit.

Auto-Pheonix
Auto-Protect
Auto-Haste
Ribbon

Everytime a single character goes down he is imediately revived to full health with a Mega-Pheonix and his Haste and Protect status is still intact and when fighting Dark Aeons and their overdrive is due just throw up an auto-life on each character and it's as simple as that.

So I'll say it again Break HP limit is a waste of Sphere grid space, a waste of Wings to Discovery, a waste of an ability slot and a complete waste of time trying to max it out to 99,999 HP.

Also full-heal would max out a character's health even if it was above the 9999hp limit which, assuming you have the ultimate weapons (which again you pretty much need in order to take on the dark aeons), is the most logical way of healing as it only costs yuna 1mp.

What full heal are we talking about? Because Items only restore 9999 hp and the only healing spell I can see is Curaga and I've been all around the sphere grid. Unless you're talking about full life? If so read above, Auto-phoenix will take care of that and not even have to waste a turn.
 
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Never mind about the full heal I can see rikku's Super Elixir overdrive will restore anything upto 99,999, but again you don't need any HP over 9,999 to beat anything in this game, all you need is a different tactic.

http://www.youtube.com/watch?v=7Fu83-brzCc

Here's an example of someone beating the Dark Magus sisters with <9999 HP, 255 Strength, 200+ Agility and 80+ luck (to be able to hit them). Each has their celestial weapons upgraded and their armours have Auto-Haste, Auto-Pheonix, stone proof and sleep proof, he shows you his stats + equipment at the end of the video, so no it's not impossible at all.

And below is the same guy beating Dark Anima the same way.

http://www.youtube.com/watch?v=1CebdwpOyWI&feature=related
 
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I dunno what to do now?

You cant change once you start. I think playing the characters with abilites that macth there perosnialty and the way they are meant to be seems good?

I mean if Barret was like a wizard in ff7 that would be odd. Or tifa like a heavy strong fighter etc...
 
Every character can learn every single ability on either sphere grid. The only difference is that the standard sphere grid holds your hand while the expert sphere grid gives you more freedom, but eventually you can max out every single node on the sphere grid so it's not really worth starting over unless you're finding it difficult. Also the standard sphere grid has a few more nodes over the expert, how many I haven't a clue but you could always look it up if it bothers you.

If in doubt just go standard, in the end your choice won't matter because as I said all characters can learn every ability.
 
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