*** Fifa 10- Offical Thread ***

New Innovations Change Player Control Experience in FIFA 10

Guildford, UK.,– 3rd June, 2009– On the heels of winning 25 international gaming awards with FIFA 09, Electronic Arts Inc. (NASDAQ: ERTS) today revealed the first features for its top-selling* football franchise from EA SPORTS™. Responding to consumer feedback from more than 275 million online games played**, FIFA 10 will deliver a new standard for authenticity with gameplay refinements and innovations that will make it the most complete and intelligent simulation of football.
On the pitch, critical gameplay fundamentals have been enhanced to ensure that FIFA 10 mirrors real-world football, providing more sophisticated ball control, and physical interaction between players. In addition, players now move, behave and position themselves more realistically. On attack, players analyze space more effectively, curve their runs in an attempt to stay onside, create passing lanes naturally, and drive for more variety in attacking options. On defense, new concepts like position priority enable defenders to multitask so dangerous spaces left open by teammates out of position are covered. Plus, slide tackle targeting, press marking, and better-urgency clearance logic provide new options that make defending a tactical skill in FIFA10. In goal, a myriad of improvements and refinements to goalkeeper intelligence result in a more responsive and powerful rushing system and ultra-realistic saves.
“We have benefited from 275 million games played online to refine FIFA 10 in a way that matters most to our fans,” said Andrew Wilson, Vice President&Executive Producer for the FIFA franchise.“We’ve listened and responded to their feedback to improve player control, responsiveness and intelligence and create what we believe is the world’s most authentic football videogame.”
Listening to feedback and addressing gamer frustrations has become a key part of the EA SPORTS strategy to improve the FIFA franchise on an annual basis. Better balance on lofted through balls, improved goalkeeper intelligence, more realistic shooting mechanics with less shots hitting the goal posts, a practice arena to perfect skills, and a more immersive football experience through continuous play and quick free kicks are just a few of the issues raised by fans and addressed in FIFA 10.
Three new innovations revealed today have been developed to change the player control experience in FIFA 10. The first-ever true 360° dribbling system gives players finer control of the ball, enabling them to find spaces between defenders that previously were not possible. Using an all-new animation technology, skilled dribblers now have the ability to face the defender and use highly responsive lateral dribbling to skip past him. An innovative concept called Freedom in Physical Play enables players to perform wider dribble touches and new collision sharing creates a varied, less predictable, and extended fight for possession between the dribbler and a defender.
FIFA 10 also features a deeper iteration of the ever-popular Manager Mode with more than 50 major improvements, including new match realism, realistic player transfers based on multiple decision points, and true-to-life player growth curves.
New game modes, and innovations to popular features like Be A Pro, will be revealed in the upcoming months.
Visit www.easports.co.uk/fifa beginning June 5 for more information. Screenshots of FIFA 10 are available at www.easports.co.uk/press.
FIFA 10 will be available in stores world-wide this Fall 2009 for the PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system, Wii™ home video game system, PC, PlayStation®2 computer entertainment system, Nintendo DS™, PSP® (PlayStation®Portable) system and mobile. It is developed under the EA SPORTS brand by EA Canada in Burnaby, B.C. The game has not yet been rated.
EA SPORTS™ is the leading interactive sports software brand in the world, with top-selling titles and franchises including Madden NFL football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, NCAA® Football, and Tiger Woods PGA TOUR®.
*Based on total sales in 2008 according to the NPD.
**Number of games played while connected online between September 2008 and June 1, 2009
 
Fifa 10 webiste countdown has stopped, there is some info and some screen shots up now. Plus a release date too counter too.
 
Majority of times I knock a ball past someone and run they easily get to it before I do.
or knocking a ball up front the defender always gets to it before a striker with twice as good stats :/ unless its just me being retarded!
 
does it not annoy anyone else that the clock stops running every time the ball goes out of play or there is a foul and yet you still stoppage time? also since when did the ball have to cross the half way line for the game to end, I know it always been like this but its very silly.
 
does it not annoy anyone else that the clock stops running every time the ball goes out of play or there is a foul and yet you still stoppage time? also since when did the ball have to cross the half way line for the game to end, I know it always been like this but its very silly.

I didnt realise it was set to the halfway line but it can be annoying. Having said that in football games the ref usually waits until any goal scoring opportunities have subsided before bringing the game to an end so it is not completely unrealistic.

I can't put my finger on it but there is definitely something about fifa that makes my blood boil! I swear I never used to get too angry playing pro evo, even when I was on the end of a 5-0 thrashing. On fifa though it often feels like it is not my lack of skill that is detrimental to my defeat but a fault of the game...
 
Majority of times I knock a ball past someone and run they easily get to it before I do.
or knocking a ball up front the defender always gets to it before a striker with twice as good stats :/ unless its just me being retarded!

Play Ultimate Team, that mode really does show you the gulf in class between a cheap and an expensive player.
 
I found it quite easy to beat big teams with my 1-2 star team. When it became a 5 star team though, it felt completely different.

Nah, if you're actually a good player and have Ibrahmovic for example he just powers past any defender of crap quality.

I played teams with 1 1/2 star and beat them with a 5 star team, should never happen if they are a good player.
 
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