Finally a DRM that works?

Take it from me, it's been fixed.
You're not looking hard enough.

Pure and simple, anything that is made by man can be cracked by man.
All the rubbish that comes with this does is hack off legitimate buyers and further alienate them.

-Leezer-
 
This kind of protection always backfires on the developer, unless they actually flash up a big sign saying "Buy the game, you miserable git!" people just think it's a bug ridden mess and tell everyone not to buy it.

Wasn't it Demigod that the developers had to actually make a public statement saying look, it's not that the multiplayer is broken, it's that you're using a pirated copy of the game, since there was such a huge outcry about how hard the servers were to connect to.
 
Piracy doesn't harm developers.

Making crap games, that run crap and are full of bugs with intrusive DRM that only effect their paying customers harms developers.

Pirates will steel games no matter how cheap or how good they are.

It's the same with movies and music. One of the most pirated movies of last year was The Dark Knight, but it went on to gross over a billion dollars at the box office alone.
 
that was CnC Red alert 2, after about 1 minute into gameplay all your units died making you lose, but the crackers pwned it :p

I remember something like that happening to me but I had a legit copy. It only ever happened though when I tried to have 2 or more AI players in a skirmish when playing it on my P233. :D
 
Is it true that Mass Effect still hasnt been fully cracked due the random crashes?

I still have yet to play Sacred 2 properly, already contacted their DRM people due my copy being activated too many times.
 
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Sacred 2 has been cracked and works past level 26 - not that I can confirm from my own two hands but there are lots of reports on line if you look around. It's also a pretty crap game (mainly because of the awful camera angle) so who really cares.

If there is a mechanism out there to put protection on games there are going to be mechanisms out there to remove them. Everything, sooner or later, will have the protection removed. Hell in a lot of cases publishers release game patches which are actually removing protection because that is what has caused them a headache in the first place and caused many in game problems.



M.

P.S. Not true about Mass Effect either - I know people who have completed the game using 'dodgy' versions.
 
Ironlore did this with Titan Quest, when you entered a certain cave around 20-25 minutes into the game the game crashed.

This resulted in a lot of complaining on the official forums results in bad press to this apparent and common 'bug'.
 
Ironlore did this with Titan Quest, when you entered a certain cave around 20-25 minutes into the game the game crashed.

This resulted in a lot of complaining on the official forums results in bad press to this apparent and common 'bug'.

To be honest not many people could play Titan Quest on release because it was bugged to hell. There were thousands of people who could not even start the game, let alone play it.

It was the same with Assassins Creed that people were complaining about it and the publishers saying it was because of an illegal version being floated about. The fact was that it was as buggy as hell on release.



M.
 
I think I read that Ghostbusters on the PC has something similar, the site claimed that the enemies become godlike if you use a pirated copy.

And RockBand on the PSP deletes the GAME folder if it is pirated.
 
The problem is that they are just claims. Scare mongering by the publishers to try and entice more people to get legitimate copies. It's been going on since the Spectrum and C64. I remember Frontier being one of the main ones whereby the copy protection system (from now on called the nag system) would nag you for a letter from the manual. If you got it wrong it would continue on then halve the nag time if you got it right double it. It was awful though as I had a legitimate copy and if you hit the wrong key it would half the nag time but if you got it right it would still nag you in that time frame.

Ghostbusters, again from sources on the net, works perfectly.



M.
 
FIFA Manager 2009 supposedly had show stopping "Fade" techniques that meant that you got sacked at the end of the first season no matter how well you did if using a dodgy copy. Whether or not it was a bug that EA tried to cover up as DRM who can say.....:D
 
This kind of protection always backfires on the developer, unless they actually flash up a big sign saying "Buy the game, you miserable git!" people just think it's a bug ridden mess and tell everyone not to buy it.

Wasn't it Demigod that the developers had to actually make a public statement saying look, it's not that the multiplayer is broken, it's that you're using a pirated copy of the game, since there was such a huge outcry about how hard the servers were to connect to.

yeah demigod was pirated so badly that all the additional users broke the servers as there was so much unexpected traffic. it's fixed now though apparently.
 
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