First game using DirectStorage coming to pc

It's taking a long time to roll out this tech. I won't upgrade to NVME until its widely implemented as standards change so fast and it wont be too long before pcie6 is out
 
60fps video but the game motion itself looks like it's running at 30fps. Do not want.
 
Hate to break it to you, but it takes more than just fast IO to remove framerate hitches. Everything helps, but there many, many other things that cause hitches.
Loading related hitches are the most annoying though. They need to sort out shader compilation issues too.
 
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