Associate
- Joined
- 21 Sep 2007
- Posts
- 453
EDIT - Fixed this problem, but I have another one
Please see the post below

Last edited:
onEnterFrame = function () {
if (picFadeIn == true) {
if (my_mc._alpha<100) {
my_mc._alpha += fadeSpeed;
}
else {
picFadeIn = false;
doHold = true;
}
}
if (doHold==true){timePics();}else{
if (nextFade == true) {
if (my_mc._alpha>=0) {
my_mc._alpha -= fadeSpeed;
}else {
getPics();
}
}
}
}
else {
}else {
createEmptyMovieClip("my_mc", 0);
//var fadeSpeed = 10;
var myName:String = "banner";
var myExt:String = ".jpg";
var myNum:Number = 1;
var lastNum:Number = 1;
var nextFade:Boolean = false;
var picFadeIn:Boolean = false;
var isDone:Boolean = false;
var doHold:Boolean = false;
i = 0;
function timePics() {
doHold = false;
var myInt = setInterval(holdPic, (holdLength*1000));
function holdPic() {
nextFade = true;
clearInterval(myInt);
}
}
function getPics() {
lastNum = myNum;
myNum = Math.floor(Math.random()*numberOfFiles+1);
if (myNum == lastNum) {
if (myNum<=1) {
myNum += 1;
} else {
myNum -= 1;
}
}
my_mc.loadMovie("images/banners/"+myName+myNum+myExt, myNum+".jpg");
my_mc._alpha = 0;
picFadeIn = true;
nextFade = false;
i++;
my_mc._x += ((Stage.width-my_mc.width)/2);
}
getPics();
onEnterFrame = function () {
if (picFadeIn == true) {
if (my_mc._alpha<100) {
my_mc._alpha += fadeSpeed;
} else {
picFadeIn = false;
doHold = true;
}
}
if (doHold == true) {
timePics();
} else {
if (nextFade == true) {
if (my_mc._alpha>=0) {
my_mc._alpha -= fadeSpeed;
} else {
getPics();
}
}
}
};
filename.swf?myTempVar=3
var fadeSpeed:Number = myTempVar; // or _root.myTempVar depending on the code's location
var myName:String = "banner";
var myExt:String = ".jpg";
var myNum:Number = 1;
var lastNum:Number = 1;
var nextFade:Boolean = false;
var picFadeIn:Boolean = false;
var isDone:Boolean = false;
var doHold:Boolean = false;
var fade
var fadeSpeed = fade*1;