Flash Programming

CS5 is the latest version. Creative Suite (CS) is a suite of Adobe tools, which Dreamwaver and Flash are part of.
 
Can I just buy/subscribe for the Flash Part? Also I heard that Flash can be used to develop iPhone, iPad and Mac applications, is that only CS5 and not all of the previous versions?

Thanks
 
Can I just buy/subscribe for the Flash Part? Also I heard that Flash can be used to develop iPhone, iPad and Mac applications, is that only CS5 and not all of the previous versions?

Thanks

I don't know about previous versions and whether you can distill SWF's into something workable on Apple devices, but you can buy the latest version of Flash without forking out for all the other bits.

http://www.adobe.com/products/flash.html
 
CS 5.5 is the latest version, yes you can just buy the flash part on its own. Adobe AIR is what you use to create an app made in flash for Andoid and iOS. However if you going to just program in pure actionscript you can use something like www.flashdevelop.org without the need (and cost) of the Flash IDE.
 
THANKS folks for your precious information!

I've just got another one here: say I have developed a .swf file which has animation, input ...etc. Now if I wanna to run it on iPad, iPhone or MacBook...etc, do I need to do some extra programming like modifying an iApp or I can just throw my .swf file into any one of the i platforms and it will do automatically? My primary concern is that can iPad interpret my moue click as a double /single tap using my finger...seee what I mean?
 
THANKS folks for your precious information!

I've just got another one here: say I have developed a .swf file which has animation, input ...etc. Now if I wanna to run it on iPad, iPhone or MacBook...etc, do I need to do some extra programming like modifying an iApp or I can just throw my .swf file into any one of the i platforms and it will do automatically? My primary concern is that can iPad interpret my moue click as a double /single tap using my finger...seee what I mean?

Adobe AIR does this for you. AIR is what you target if you want to run on anything with iOS. It is AIR that handles all the touch inputs etc. iOS will not run swf files but if you develop something for iOS using Adobe AIR and publish it as an app it can be installed on an iOS device just like anything else on the App store can be.
 
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