Soldato
Folding@Home on the PS3: the Cure@PS3 project - http://folding.stanford.edu/FAQ-PS3.html
Also an update on the progress of the GPU client development - http://folding.stanford.edu/FAQ-highperformance.html
Neat stuff!!!While the Cell microprocessor does most of the calculation processing of the simulation, the graphic chip of the PLAYSTATION 3 system (the RSX) displays the actual fold process in real-time using new technologies such as HDR and ISO surface rendering. It is possible to navigate the 3D space of the molecule using the interactive controller of the PS3, allowing us to look at the protein from different angles in real-time.
Also an update on the progress of the GPU client development - http://folding.stanford.edu/FAQ-highperformance.html
August 2006 We're running on the cluster and starting to ramp up. Vishal's new method to build cores should yield a FAH core soon, but it will take a lot of Q&A (GPU folding is much more sensitive to machine configuration) so it will still take some time before we release the core. It's pretty exciting for us to see the calculation racing away on the GPU cluster! Prof. Pande also formally announced FAH's GPU client at his award lecture at the Protein Society meeting, with a great response for the GPU work. We will be making a more formal announcement of the GPU client and some other surprises relatively soon. Note the update above regarding GPUs -- we currently plan to support only recent generation ATI GPUs (see above).