Fortress Forever

If anyone is playing FF tonight, or going to be playing a bit in the next few days put your steam friends name here so I can add you :)
Prefer playing with people I can chat to, makes it more fun :D
 
i'll be playing tommorow most likely now name is Mattey also check out #ff.gather on quakenet irc server a lot of little matches being set up over there :)
 
Loads of mirrors up now, great mod. Cant believe how well they've done.

Shame tf2 is out so soon, hope it doesnt get lost. Used to play loads of tfc, this is JUST like it. Doubt tf2 will be, probably messed around with too much from the original formula.
 
Doubt tf2 will be, probably messed around with too much from the original formula.

So essentially what you expect from a sequel is the same game plus better graphics and a new map or two?

Hardly worth the almost 10 year wait if thats all they changed, hopefully the gameplay has been refreshed so people actualy have to relearn things instead of expecting to hop into a server to "pwn" everyone.
 
So essentially what you expect from a sequel is the same game plus better graphics and a new map or two?

Hardly worth the almost 10 year wait if thats all they changed, hopefully the gameplay has been refreshed so people actualy have to relearn things instead of expecting to hop into a server to "pwn" everyone.

Hardly a sequel, just needed a rehash/spruce up. If it aint broke, dont fix it. Look at most sequels, and you'll see they get broken.
 
I can obviously understand the annoyance mate but I did say I couldn't confirm they worked, sorry anyway. Why didn't you use the multiplay link which was confirmed as working?
said the max usesers was connected ;)
 
Hardly a sequel, just needed a rehash/spruce up. If it aint broke, dont fix it. Look at most sequels, and you'll see they get broken.



Whos to say if it was broke or not? Plenty of people got fed up with that game because of the constant spam. Or to quote from another forum

Conc jumping was a part of competitive TFC play during its first two years of release, but all the newer stuff like bunny hopping, skimming, etc... was not. Most people who were playing the game in 1999 quit after the new exploits were discovered. The game became less about teamwork and more about who could figure out how to move 2x as fast through the maps. Why bother grouping up and working as a team when you can just outrun everyone?

Grenades are another issue. Priming grenades in TFC was a lot of fun, but the problem is that the game essentially becomes a complete spam fest. Anyone who has played openfire_l knows this. Map strategies essentially become the process of finding which chokepoints to continually spam with grenades for 30 minutes. Most classes can carry up to 4 frag grenades each time they spawn, so you're gonna throw at least one grenade at every person you face.



Im glad they went and reworked the game, gets annoying to me when i see old tfc players saying TF2 is for "noobs" just because old sad tactics that got boring about 8 or 9 years ago most likely wont be usable anymore. its nice to see a company that doesn't do the "iD" routine of slapping in the same snorefest multi thats barely changed any from quake 2, then "iD" wonder why quake 4 died as a game in general.


Pc gamers in general get more and more confusing to me, it seems most would be happy with new graphics every few years as long as the game plays exactly the same so their cheap little tactics they learned years ago still work. Yeah that makes for an amazing experience.... Dunno about any of you but i like to see games change so new things have to be learned, if i jump into a game and its identical with slightly updated graphics then wtf is the point? May as well have been a mod or a texture pack for an existing game rather than a full price game from a store. Then again for people that want to play a slightly graphical upgrade of tfc, fortress forever is there for them..
 
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Concur with Gerard 100%.
I don't see tho why the two communities are getting het up about this. For one thing, TF2 hasn't even been released yet so nobody can prejudge it. And second, can't people be glad that if you want TFC, you've got FF, if you want a Fortress-gametype, you've got TF2?
Let's also not forget that TFC introduced the teleport, something that was never in the original. It itself is not innocent of changing things.
 
Before I start I'd just like to say I think the mod is very well done and has exceeded my expectations. Not sure what TF2 will be able to offer that is better unless you like cartoon textures (which you will probably be able to get a texture pack for in FF pretty soon).

Whos to say if it was broke or not? Plenty of people got fed up with that game because of the constant spam. Or to quote from another forum

Im glad they went and reworked the game, gets annoying to me when i see old tfc players saying TF2 is for "noobs" just because old sad tactics that got boring about 8 or 9 years ago most likely wont be usable anymore. its nice to see a company that doesn't do the "iD" routine of slapping in the same snorefest multi thats barely changed any from quake 2, then "iD" wonder why quake 4 died as a game in general.

Pc gamers in general get more and more confusing to me, it seems most would be happy with new graphics every few years as long as the game plays exactly the same so their cheap little tactics they learned years ago still work. Yeah that makes for an amazing experience.... Dunno about any of you but i like to see games change so new things have to be learned, if i jump into a game and its identical with slightly updated graphics then wtf is the point? May as well have been a mod or a texture pack for an existing game rather than a full price game from a store. Then again for people that want to play a slightly graphical upgrade of tfc, fortress forever is there for them..
I would not have been happy with just a straight 'graphical update' of TFC, and FF is certainly not just that.

They too have highlighted the areas that people became frustrated with in TFC such as the immense spam. Rather than remove grenades altogether, they have instead reduced the damage radius of them - meaning they are required to be throw accurately and at the right time for them to be of use rather than just lobbing them aimlessly like you could in certain situations in TFC.

That is just one example of something the FF team has changed. There are many more.. Bunnyhopping is different (and the speed cap is actually lower), teleporters are gone, all the bugs that Valve decided to just leave in the game are gone, the classes are more balanced (or so they say). The list is quite extensive.

If you would read the FAQ on their site you will find that it says this:

Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our independent team is creating this mod entirely from scratch.

Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new TF players than any prior Fortress attempt.

Is this a direct port of TFC?
Strictly speaking, no, but we want to stick to the fast paced gameplay we love in TFC. Some have suggested we should concentrate on releasing a direct port as soon as possible and then make changes at a later date. The amount of work required for a direct port is quite high. Translating our new ideas in the main development cycle is more efficient, not to mention exciting. New players want a game worthy of Valve's Source engine, not a rehash just as easily done on HL1. Everything in the game is being remade by the team from scratch.

TFC was like a bike with wheels that were out of true - you will ride it but it soon become annoying. FF seems to have trued these wheels while Valve have just decided to rip the wheels off with TF2. If it ain't broke don't fix it does not quite apply to the situation, but 'If its only slightly broke don't brake it even more' probably does.

The decision to remove such key elements of gameplay from TF2 could end up being a great design decision, or the one of the worst. Ask any former Team Fortress player and most of them will say the latter.

TF2 may end up better, who knows. I will still give it a try even though I'm liking FF so much. However do not simply dismiss FF as 'just a port of TFC' when it isn't. I haven't completely dismissed TF2 yet either.
 
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i have to totally agree with badmanners,
the game had loads of flaws in the original tfc,
i should know ive played it at prem lvl for many yrs and also played for team england,
this mod is fantastics the models are superb ,the maps are highly detailed and reworked from the originals,the all the annoying trates of tfc have been fixed since valve never offered a single damn fix since 1106,
the spy class is now awesome,the menu's are also well made for all classes especially engineer and spy ,pyro and sniper are fun and well balanced!
all these people comeing on here saying its just a tfc port really Need to get a grip dl and play it before whineing,
for a Mod its mega fun and really if u aint dl or playing more fool you cos you are really missing out on a truely fun online experience....
 
So far so good. Been playing for an hour or so and I think it's excellent. I'm very much looking forward to TF2, but FF gives me a reason never to play the original TFC again. After many years of TFC it's nice to play a similar game with much better visuals, but the same heart.
 
Bored of it after about 3 games reminds me just how much things have moved on since tfc and thank god they did.Will still have a blast every now and then.
 
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