GT5 has a better physics engine
I totally disagree. GT5 was a huge disappointment.
GT5 has a better physics engine
I totally disagree. GT5 was a huge disappointment.
GT5 is a much better 'driving game' and while being flawed emulates actual car physics far better than F3.Well you are wrongGT5 is a much better 'driving game' and while being flawed emulates actual car physics far better than F3.
No, I'm not 'wrong'. These things are subjective, but I've stated many times why I much prefer the feel of FM3's physics over GT5.
Indeed, it was tongue in cheek anyway - people prefer the arcady handling on F3 over the sim-like-lite of GT5 and neither are 'better' subjectively but what always spoils F3 for me is useless braking model and what happens (or doesn't) when you put wheels on the grass.
I don't prefer FM3 because it's 'arcady', it just has the better physics model as far as I'm concerned. Without going into massive detail, for me FM3's physics feel more refined, they have more depth and feel more 'organic' than GT5. That said, it does feel like T10 have dumbed down the parameters of the cars, it's like the underlying physics engine is a bit 'neutered' by the parameters of the actual cars.
GT5 is the complete opposite, it feels like too much is being asked of the underlying physics engine, it's like the parameters of the cars have been 'tuned' to be as realistic as they can, but the underlying physics engine isn't complex enough to cope with what's being asked of it.
Like I've said before on here, FM3 feels like the physics are being calculated in real-time, whereas GT5 feels like the physics are being read from some kind of look-up table, they just seem to lack the finesse and depth of FM3's physics. That's just how it feels to me.
Neither come close to real sims on the PC, but of the two FM3 feels the best to me.

I also use the same wheel for both games.. but I can see from your description that you perceive physics differently to me, and that's OK... The very fact cars move around so much more in GT5 is exactly where I think it fails for me.. It's not dynamic enough, like it's calculating things quite simplistically, hence my V8 Superstars comment, the 'effect' of braking upsetting the balance is so OTT at times, and it's also amazingly consistent in how the effect is 'played out', despite being in a totally different dynamic state that just breaks the 'realism' barrier too much for me.I totally disagree!
I use the same wheel on both games, GT5 has issues with FFB on certain tracks but where it works it decimates the FFB on F3, its not even comparable on tracks like Suzuka where you can feel the wheels lifting over cambers and under braking where you can feel the weight shifting during trail braking - none of this happens in F3 but the track is wrong in F3 as is the braking realism so while you can probably set a faster time in the F3 version the GT5 version is much closer to real life tm.
I fear that T10 might pander too much to the 'must be really lively' to drive crowd, I would like a bit more, but not as far in some areas as GT5.For me F4 needs to sort out braking, physics engine and track accuracy - it can easily be better than GT5 but all three of those areas GT5 is ahead at the moment.
I also play with all aids offNot sure about the wheelspin off the line, i play with all aids off and clutch + H-shifter at times - F3 makes it impossible to do a good start of the line as you dont even get to set yourself up as it is too busy showing you the side of the car to let you worry about a silly thing like making a decent start![]()
, but again, we are clearly looking at things very very different angles, the difference is night and day, but that's OK, two different 'approaches', ultimately what anyone prefers as a whole is not remotely black/white..
interesting stuf
