No score from me but just popped in to say I think FH4 is a great example of what technical PC game design should aspire to:
-Built in benchmarking
-Detailed outputs that highlight where you bottleneck lies (gpu/cpu)
-Lots of configuration options
-Guidelines against configuration options to indicate if it's likely to impact cpu, gpu, vram, ram etc
-Play anywhere so can play same game save seamlessly on XBOne (not that I want to that often but my son does sometimes).
We should congratulate developers on this sort of thing so they don't think it's a waste of time and not bother.
Plus of course the fact it runs really good on midrange hardware, is a good game with a lot of depth, good graphics of course
-Built in benchmarking
-Detailed outputs that highlight where you bottleneck lies (gpu/cpu)
-Lots of configuration options
-Guidelines against configuration options to indicate if it's likely to impact cpu, gpu, vram, ram etc
-Play anywhere so can play same game save seamlessly on XBOne (not that I want to that often but my son does sometimes).
We should congratulate developers on this sort of thing so they don't think it's a waste of time and not bother.
Plus of course the fact it runs really good on midrange hardware, is a good game with a lot of depth, good graphics of course