• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Frame Rating: AMD Improves CrossFire with Prototype Driver

My Crossfire setup of 2x Sapphire 7950 never seemed to have any issues with Crysis 3 using the 13.2 beta driver(havent played it since 13.3 came out) like the one showed off in the video. Has been a very smooth in the 50-60fps+ area, with no runt frames. Im usually very picky about such things. Something im missing here?

You need the tool specially created by Nvidia to be able to detect such things im afraid.
 
AMD single-GPU frame pacing fixed; crossfire fix expected in ~90 days

AMD single-GPU frame pacing fixed; crossfire fix expected in ~90 days

Today the @AMDRadeon twitter account hosted a Q&A session, and of course the frame pacing issue came up:

@AMDRadeon - We're anticipating a beta release in the June/July timeframe. I should note that single-GPU pacing is already fixed. ^RH


Internally, AMD are conflicted on the best way to solve the issue - after all, the driver is doing what the game engine is requesting, with regards to timing of present calls. Placing an additional latency into the game engine to smooth the animation rate could be construed as adversely affecting the original artists vision of play, and may have adverse effects on competitive players.

AMD's response shows they are listening to press and fan feedback on what's expected from them, even if it goes against something previously espoused as untouchable - don't mess with the game experience.

As AMD APU's and GPU's become the defacto game development platform, hopefully we can expect to see AMD's developer relations teams working to get smoother gameplay on AMD hardware out of the box and inside the game engine, instead of patched in after the fact.

Source
http://www.rage3d.com/index.php?cat=75#newsid34000651
https://twitter.com/AMDRadeon/status/329642500451078144

Can't wait to see what xfire users here make of this driver. This will be of much more interest as everyone asked here seems to be in agreement that things feel and look fine as they are at the moment. The bit in the bold is part that i wouldn't want if things are already smooth. However if stutter is a problem in a specific game then this will be a welcome addition. Either way i suppose its nice to have the option to choose which one you want.
 
Last edited:
already fixed, where...? in the new release? ;) in my opinion is not "already" completely fixed...if the approach to the issue there has never been.


in a way, they're also blaming the game developers? maybe right in some cases, but I don't see any problem if someone fixes the frame time...if there is stuttering, there is...so they could create an interface on per game basis, a game profile...anyway i see the videos by pcper and there are many new games, not only one or two...always a developer fault? crytek, ubisoft, ea, dice & co. ? anyone?

again, don't understand how to ruin the experience if the frame latency is fixed...better 60fps to 55 drop or 60 to 59 or a steady (if vsync on at 60hz) 60...58,...and so on? or if vsync off, try to limit or completely remove any excessive frame drop?

really hopefully...for every game??? i think that's very difficult...this is not a joint work, it's enough to follow guidelines, which it means that the frame time has to be good since the beginning...so the developer can test & debug under the best smooth conditions...
completely agree :D

Latency has not really changed for me on single gpu even after this supposed fix. Its always been excellent, its just been improved so it now sits just behind a titan is all. These sort of changes can't really be felt though, how can you improve on already smooth?

I didn't see anything about them blaming developers. I agree with what they say, adding latency to certain games is not what i would want personally playing twitch shooters. This is what they mean when they say it could hamper the experience.

If the game in question is not smooth then i can see it being a nice benefit and definitely an option which the user should have. Either way should not be forced in my opinion and having the option to pick from a increased latency or a faster response time is a good thing.

If you have latency issues with a single gpu then i would look closer to home for the fix to your problem.
 
I disagree. As you are aware, a lot of guys said they don't see it but I could clearly see it in the video of Skyrim when it was running at full speed. When it was slowed down, users were saying "Oh, I can see it there", so it is down to the individual and the quality they are happy with I guess.

Not that it matters and hopefully these will be out soon and that will be another plus for AMD :)

If its something you cannot notice, feel or see without slowing it down then there is no issue for me. I don't play games in slow motion.
 
I just hope that the new driver actually makes the games feel smoother. However i have a feeling in the majority of cases it will feel exactly the same but FCAT will say its smooth so then everything will be ok.
 
Have to disagree, while some games its can be massive reduced with radeonpro and in a lot of games it can be eliminated by vsync or framerate capping in a lot of games (without artificial framerate caps) you still get quite lumpy rendering compared to what you should be getting (how noticeable it is probably similiar to the whole 60Hz V 120Hz thing) and vsync/artificial framerate capping type fixes are far from a solution for everyone.

While for people who are happy on 60Hz panels (which at a guess from the comments you've made on this and other topics would seem to include yourself) probably can get an acceptable solution from the tools available, I find it unlikely that people who demand a 120Hz panel would also be happy with the current scenario even with the radeonpro tweaks.

You don't Roff, even just by changing the Flip Que Size to 1 eliminates any form of micro stutter in the majority of games (not all, but most). Now ive got crossfire i can see this myself. I don't have to use vsync or a fps cap to get perfectly smooth rendering. This was just a tip i used to give people before i tried crossfire myself on the Tahiti range of cards. If you tried it yourself you would see.
 
The point is, artificially capping FPS and using vsync is a cack solution to the problem which ever way you spin. It also isn't fixing the problem; it's masking it. There is a subtle difference.

Yes well its lucky that in all the games i own using vsync or capping fps is not required to get 100% smooth gameplay. Most don't even need the flip queue size changed. The only game i know that requires a fps limit to get smooth, or reasonably smooth is farcry 3 and we all know how that runs on both sides. Its important tell Roff this as he's of the impression that the only way to get smooth performance is using vsync or an fps limiter and that's just not the case at all.
 
Last edited:
Reducing the render ahead limit does reduce the issue with runt frames somewhat and make for slightly more consistant overall rendering but crossfire currently is quite noticeably lumpy for a good number of titles even with those tweaks unless you take measures that include some form of frame rate capping.

I get a strong feeling your just not sensitive to it, as someone who can't do without a 120Hz panel for gaming its painfully apparent.


EDIT: Also as per another thread recently don't get into the mindset that all I have experience of is the rig in my sig, as I had to show in that thread I have a lot more hardware and access to more hardware than just 1-2 PCs.

I'm not talking about runt frames, i have no way to detect that. I'm talking about perfectly smooth crossfire gaming, which is what im experiencing. I know microstutter and am sensitive to how it feels but im sorry Roff its just not present in the majority of games i tried. Battlefield 3, Crysis 3, Sleeping Dogs, Tomb Raider, Dirt Showdown, Hitman, Bioshock the list goes on. Farcry 3 is the only game which is causing me major problems on that front.

I'm on 120Hz and don't get what's reported in most of the reports, maybe I'm not sensitive you may say, but show me where SLi is 100% working 'smooth' in every title.

Some work better/fail miserably at times on one vendor and vice versa- personal experience of using enough SLI/CrossFire set ups to differentiate the merits of individual game support.

I think you're wasting your time with him. No matter how many people tell him he won't listen.
 
SLI isn't smooth in all titles. I experienced some weird negative scaling in a few titles such as BF3 with newer titles. For the most part though, was pretty damn smooth in everything else. No multi GPU setup is perfect though, nor should they be made out to be either.

No i don't think anyone is doing that, crossfire is far from perfect. But to be honest, it works pretty damn well.
 
You are not the only person on the forum that has access to different hardware you know.;)

When you are of the opinion that Nvidias superior all round driver fallacy is still intact in regards despite another gpu killing driver and blatant driver issues regarding stutter in general with the 6 series, nothing is going to change your reasoning I imagine.:)

You can lead a horse to water tommy, but you can't make it drink. Roff looks thirsty, but what can you do?
 
Back
Top Bottom