Framerate issues, tearing...etc

Anyone know how I remove the Dead Rising update (without losing my achievements) as via VGA its really horrible but on Component much better but still present so I may as well try removing it then see what its like as the tearing is preventing me from grabbing the last 2 achievements (I have 48/50).

Thanks

Sorry maybe I didn't explain it properly but it wasn't a Dead Rising update that caused the tearing through VGA, it was a dashboard update.
 
Well to be honest, if I do get tearing that I don't notice, then it doesn't matter if it's there, because I don't notice it anyway...

If a dashboard update has caused the tearing then it's not the game devs fault.
 
Well to be honest, if I do get tearing that I don't notice, then it doesn't matter if it's there, because I don't notice it anyway...

If a dashboard update has caused the tearing then it's not the game devs fault.

Well maybe, but who knows, we don't know the exact cause of it within the software side so how can we say who is to blame (Either the game developer, Microsoft, or both), but that's not the point, the point is it was not the TV/monitor I was playing on which someone in this thread is claiming, it was an issue with software. Also that's only one game in one specific circumstance. Dead Rising through VGA.

There's many other games that have tearing which has nothing to do with the dashboard update and playing through VGA..etc, it's just commonly acknowledged that they suffer from screen tearing.

As I will say for about the 4th time now, I play my 360 on perhaps the most common setup out there, and I get tearing on a fair few games. The developers should be implementing measures to prevent this rather than ignoring it or disabling v-sync...etc as a cheap quick fix way to improve performance.

You say you don't notice tearing, but obviously not all games have tearing, or tearing to the point in severity of frequency where it is noticeable. Probably about 3 or 4 of my games suffer from quite bad tearing. Many more of them suffer from framerate/performance issues.
 
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Stop arguing about stupid crap.

Tearing is purely a console/PC-side software issue. It is down to the fact that the framerate is higher than the vertical refresh rate of the TV/monitor and the TV/monitor can't keep up with all the frames.
 
Stop arguing about stupid crap.

Tearing is purely a console/PC-side software issue. It is down to the fact that the framerate is higher than the vertical refresh rate of the TV/monitor and the TV/monitor can't keep up with all the frames.

At least someone sees sense. But that's not the sole cause of tearing. Like I said earlier in Mass Effect I get a terrible framerate sometimes, but it is also accommpanied by tearing. It's the framerate simply being out of sync with the refresh rate.
 
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Stop arguing about stupid crap.

Tearing is purely a console/PC-side software issue. It is down to the fact that the framerate is higher than the vertical refresh rate of the TV/monitor and the TV/monitor can't keep up with all the frames.
You have contradicted yourself, firstly saying it's purely one reason, then giving another second reason...

Also, it seems my TV is more than capable of 'keeping up with frames' as I appear to suffer greatly reduced(or zero) tearing over that of the OP.

Any issue involving your video input or output, varies on the panel you're plugging things into and what interface you're using to plug it in. Again I state that devs don't always get it right but, when they do, if your panel is crap, or your input is crap, then the end result will not be good regardless.
 
You have contradicted yourself, firstly saying it's purely one reason, then giving another second reason...

Also, it seems my TV is more than capable of 'keeping up with frames' as I appear to suffer greatly reduced(or zero) tearing over that of the OP.

Any issue involving your video input or output, varies on the panel you're plugging things into and what interface you're using to plug it in. Again I state that devs don't always get it right but, when they do, if your panel is crap, or your input is crap, then the end result will not be good regardless.

Seriously, lol. Just lol. Are you even reading my posts at all? I swear you're not.

But anyway, you're wrong. Read my posts again and I have addressed everything you have said.
 
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Also, it seems my TV is more than capable of 'keeping up with frames' as I appear to suffer greatly reduced(or zero) tearing over that of the OP.

Do you have a 100Hz set? that may help I'm not sure.

If not then your TV cannot keep up with the rendered frames which is often well above 60fps, a 60Hz set simply can't do it.

Some people just don't notice it, some do, that's the only reason for argument here.

It is obviously simple to implement v-sync, Ridge Racer 7 has no tearing, Devil May Cry 4 has no tearing, Guitar Hero III (not the best example I know) has no tearing, Folklore has no tearing and Marvel Ultimate Alliance has no tearing MotorStorm has no tearing. However Drake's has horrendous issues.

All on the same telly.

Dirt and Lost Odyssey have tearing, as does Mass Effect, Forza 2 doesn't.

ya see?
 
The tearing I've seen in a lot of games isn't due to the framerate being higher than the refresh rate. I mean seriously, how many 360 games run at 60 fps+? Not many at all.

JBeck, what do you mean oh my? You said you had tearing with Dead Rising through VGA, but it was fine through HDMI, therefore you claim it's a problem with the TV. I pointed out that the tearing with Dead Rising through VGA only occurred after a dashboard update, therefore it is a software issue.

Then you again state you don't have tearing on your TV through HDMI, but apparently I said I do which is incorrect. And using that lie you justify your claim that it is again a TV issue.

I have not once said I have tearing with Dead Rising on my TV through HDMI. See below:

I know all about v-sync, thank you. I also play through a HD TV at 720p yet I have ZERO tearing on Dead Rising, yet you do. We're both using HDMI and both using the same output device (360) so the only thing left is the panel we are using.

Again, WRONG WRONG WRONG. I never said I had tearing with Dead Rising through HDMI on my HDTV @ 720p. Read my damn posts, it's all there. I've explained it, you clearly just haven't read them. Either that or you're simply an idiot.

Seriously you're saying ridiculous things like "Well my TV can keep up with the framerate" as if your TV has some kind of special system that eliminates tearing, which is just ridiculous. It doesn't, and it probably runs at the same refresh rate as nearly everyone elses HDTV most likey (60hz). Having a low end TV or a high end TV, it makes bugger all difference with regard to tearing.
 
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The tearing I've seen in a lot of games isn't due to the framerate being higher than the refresh rate. I mean seriously, how many 360 games run at 60 fps+? Not many at all.
.

Although that is true most of the time frame rates will spike above 60fps.

As has been mentioned before it may simply be an "out of sync" problem rather than a higher than refresh rate issue.
 
The tearing I've seen in a lot of games isn't due to the framerate being higher than the refresh rate. I mean seriously, how many 360 games run at 60 fps+? Not many at all.

JBeck, what do you mean oh my? You said you had tearing with Dead Rising through VGA, but it was fine through HDMI, therefore you claim it's a problem with the TV. I pointed out that the tearing with Dead Rising through VGA only occurred after a dashboard update, therefore it is a software issue.

Then you again state you don't have tearing on your TV through HDMI, but apparently I said I do which is incorrect. And using that lie you justify your claim that it is again a TV issue.

I have not once said I have tearing with Dead Rising on my TV through HDMI. See below:



Again, WRONG WRONG WRONG. I never said I had tearing with Dead Rising through HDMI on my HDTV @ 720p. Read my damn posts, it's all there. I've explained it, you clearly just haven't read them. Either that or you're simply an idiot.

Seriously you're saying ridiculous things like "Well my TV can keep up with the framerate" as if your TV has some kind of special system that eliminates tearing, which is just ridiculous. It doesn't, and it probably runs at the same refresh rate as nearly everyone elses HDTV most likey (60hz). Having a low end TV or a high end TV, it makes bugger all difference with regard to tearing.
Calm the hell down for god sake, ranting away constantly. You criticize me for not reading your posts properly then fail to do the same with mine.

Conversation over, go throw your teddy elsewhere.
 
Stop arguing about stupid crap.

Tearing is purely a console/PC-side software issue. It is down to the fact that the framerate is higher than the vertical refresh rate of the TV/monitor and the TV/monitor can't keep up with all the frames.

Isn't it caused more by the fluctuation of frame rates than the refresh rate of the screen?
Take DiRT on the 360 for example, there is no way the screen tearing is caused by it hitting excess of 60fps. I thought it was due to one frame being rendered when the game was running at 30fps and then the framerate suddenly dropping and giving a 20fps and vice versa. Thus causing part of the screen to 'skip' a frame between the refresh of the monitor and causing the tearing.
I don't think it is because all games are running in excess of 50fps or 60fps, which iirc is about the average for a TV refresh rate?
 
Isn't it caused more by the fluctuation of frame rates than the refresh rate of the screen?
Take DiRT on the 360 for example, there is no way the screen tearing is caused by it hitting excess of 60fps. I thought it was due to one frame being rendered when the game was running at 30fps and then the framerate suddenly dropping and giving a 20fps and vice versa. Thus causing part of the screen to 'skip' a frame between the refresh of the monitor and causing the tearing.
I don't think it is because all games are running in excess of 50fps or 60fps, which iirc is about the average for a TV refresh rate?

From what I understand, if v-sync is enabled only 60, 30, 15 and 7fps can be displayed, therefore with v-sync on that drop to 20fps would actually become 15fps, a drop to 14fps would have to become 7fps and so on. This is what coders are trying to avoid I think.
 
Isn't it caused more by the fluctuation of frame rates than the refresh rate of the screen?
Take DiRT on the 360 for example, there is no way the screen tearing is caused by it hitting excess of 60fps. I thought it was due to one frame being rendered when the game was running at 30fps and then the framerate suddenly dropping and giving a 20fps and vice versa. Thus causing part of the screen to 'skip' a frame between the refresh of the monitor and causing the tearing.
I don't think it is because all games are running in excess of 50fps or 60fps, which iirc is about the average for a TV refresh rate?

That's correct. It's a common misconception that tearing occuring only because frame rates are too high, but it happens in dead rising even when the framerate is noticeably low due to no synchronisation.
 
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