Framerate issues, tearing...etc

So what's your point? I'm not going to change my mind that I'm glad console games are now at higher resolutions.

As I said in the last part of that post which you ignored, it's always been a balancing act between quality and performance, HD is just another factor. Most games get the balance right imo.

What's my point? Are you serious? From what I understand from your post, you were basically saying that you wouldn't have wanted this generation to stay SD based on what you've seen from playing 360 games in SD, which is just stupid. That was the point of my previous post.

Also I disagree that most developers get the balance right. Unless the game is running at at least a constant 50+ fps with no tearing, they haven't got the balance right.
 
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What's my point? Are you serious? From what I understand from your post, you were basically saying that you wouldn't have wanted this generation to stay SD based on what you've seen from playing 360 games in SD, which is just stupid. That was the point of my previous post.
lol, why is it stupid? I prefer the way games look having moved to HD, it's not a hard point to understand. If you don't then fine, but why you're continuing on like you're going to prove there is a definitive right/wrong is beyond me.
 
lol, why is it stupid? I prefer the way games look having moved to HD, it's not a hard point to understand. If you don't then fine, but why you're continuing on like you're going to prove there is a definitive right/wrong is beyond me.

Why is it stupid? OMG ARE YOU SERIOUS? GOD...I EXPLAINED IT A FEW POSTS BACK. It's an entirely unfair, stupid comparison.
 
What has this got to do with my preference? Your comparison is just entirely unfair, end of discussion. Infact it's not simply unfair, it's just not even relevant.
We're having a discussion? I thought this was you trying to force your opinion on everyone until all agreed?
 
We're having a discussion? I thought this was you trying to force your opinion on everyone until all agreed?

1. Stop changing the subject. 2. Where am I forcing my opinon on people?

Anyway I'm playing Mass Effect now, just doing the bit on Feros, and to everyone that says it's fine, well yeah I guess it is fine if you don't mind what seems to be about 15 fps when you're in combat. Combined with the tearing you get it looks terrible. It's just unacceptable.
 
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No, I'm playing through HDMI.

The Xbox is outputting at 720p, then my TV is scaling to 1366x768. All HD ready TV's are 1366x768 as far as I'm aware, so it's not possible to play at anything other than 1366x768. It's just a case of which device does the scaling.

But yes for some reason there is more tearing on VGA. I used to play Dead Rising on my LCD monitor through VGA and even when outputting at 720p I'd get loads of tearing.
 
1. Stop changing the subject.
Stop changing the subject, what planet are you on? :confused:

My posts have been entirely relevant and on topic. I am curious to know what this unfair comparison I made is.
2. Where am I forcing my opinon on people?
You're winding me up for a start for saying little more than I'm glad we made the move to HD. You can't seem to let it go for some odd reason, to me that's forcing your opinion on others.
 
No, I'm playing through HDMI.

The Xbox is outputting at 720p, then my TV is scaling to 1366x768. All HD ready TV's are 1366x768 as far as I'm aware, so it's not possible to play at anything other than 1366x768. It's just a case of which device does the scaling.

But yes for some reason there is more tearing on VGA. I used to play Dead Rising on my LCD monitor through VGA and even when outputting at 720p I'd get loads of tearing.
You've just contradicted yourself there. You first said that developers were at fault but now state that you get more tearing on VGA. That points to your TV rather than sloppy development, does it not?

I used to get tearing through VGA with Dead Rising but get ZERO through HDMI. That's nothing to do with the game, it's the TV's ability to handle and scale the inputs it's getting, correctly. I'm not saying no games are like this, just that you may think it's the game when it isn't.
 
You've just contradicted yourself there. You first said that developers were at fault but now state that you get more tearing on VGA. That points to your TV rather than sloppy development, does it not?

I used to get tearing through VGA with Dead Rising but get ZERO through HDMI. That's nothing to do with the game, it's the TV's ability to handle and scale the inputs it's getting, correctly. I'm not saying no games are like this, just that you may think it's the game when it isn't.

No, it doesn't. The tearing issues with Dead Rising emerged after an update, it's nothing to do with the monitor I was using. Do a google and you'll find loads of people complaining about tearing on Dead Rising through VGA after an update, when previously they had no tearing at all.

Look, tearing is caused by the framerate of the game not being in sync which the refresh rate of the TV or monitor, essentially. The refresh rate of TV's and such is something that more or less remains constant across the board. Most people will be playing at 60Hz, it's not something you can change. The framerate of the game however is something that can you manipulate and thus you can do so to eliminate tearing, and therefore the problem is primarily with the game and not the screen you are viewing it on.

Like I said before, I'm playing my 360 through a HD ready TV at 720p, probably the most common setup for playing a 360 through. If I'm experiencing tearing then chances are a hell of a lot of other people are too.

There's this thing called V-sync which eliminates tearing, and it has to be implemented by the developers. Most don't bother. Some developers realise that people hate tearing and they implement v-sync, or at least give the option for v-sync, example being Saints Row which has a v-sync option. Apparently v-sync can reduce performance, but from what I've seen the performance difference is negligible. The framerate for example on Saints Row seemed the same to me after enabling v-sync. And even if the performance hit is significant which I severely doubt, the developers should be working to accommodate v-sync whether that be by efficient programming or whatever. They seem to focus too much on pure graphical detail whilst ignoring framerate, tearing issues and such.
 
I know all about v-sync, thank you. I also play through a HD TV at 720p yet I have ZERO tearing on Dead Rising, yet you do. We're both using HDMI and both using the same output device (360) so the only thing left is the panel we are using. Yes, developers do disable v-sync in games, but not all. The only thing we can conclude here is that my TV handles HDMI better than yours, I guess. Or, more specifically, it handles the 360's HDMI output better than yours. Whichever way, I have no tearing, for whatever reason.
 
It will be interesting to see if the 2nd one tears if the game is larger. Gears 1 shouldn't really the game is tiny.

I reckon gears 2 will be just as small tomaintain quality and fit it on a dvd9 ;)

Surely the game size doesn't impact on framerates and tearing, but more the engine?
Gears 2 i don't think will be a huge step up from gears, i just hope they fix the cover system and make the story understandable, then i will be a happy camper.
 
Surely how good that engine is impacts on the disc space and how large the rest of the game can be. Gears looked good but was the shortest game I've played on the 360. Surfs up and Open Season are longer ;) The multiplayer was fun for a while but hugely limited when you compare it to a GRAW/R6/Cod etc for maps/weapons and game play styles. That all has to be an impact on disc size.

I think gears 2 is going to show us how little progress they can make when limited to a single dvd9.
 
Anyone know how I remove the Dead Rising update (without losing my achievements) as via VGA its really horrible but on Component much better but still present so I may as well try removing it then see what its like as the tearing is preventing me from grabbing the last 2 achievements (I have 48/50).

Thanks
 
Anyone know how I remove the Dead Rising update (without losing my achievements) as via VGA its really horrible but on Component much better but still present so I may as well try removing it then see what its like as the tearing is preventing me from grabbing the last 2 achievements (I have 48/50).

Thanks

Here

However, this will delete ALL updates, not just the Dead Rising update. It's the only way to do it afaik.
 
I know all about v-sync, thank you. I also play through a HD TV at 720p yet I have ZERO tearing on Dead Rising, yet you do. We're both using HDMI and both using the same output device (360) so the only thing left is the panel we are using. Yes, developers do disable v-sync in games, but not all. The only thing we can conclude here is that my TV handles HDMI better than yours, I guess. Or, more specifically, it handles the 360's HDMI output better than yours. Whichever way, I have no tearing, for whatever reason.

No. I was having tearing on my LCD monitor with Dead Rising when playing through VGA. I have no tearing playing on my HDTV through HDMI as far as I'm aware, but chances are there is some tearing at some point because v-sync isn't enabled. As someone said earlier even in Gears of War there is tearing very very occassionally at certain points in the game. It's there you probably just haven't noticed it beacuse it's so insignificant.

Also as I said the tearing issues with Dead Rising through VGA emerged after an update. It's a known problem and I don't know what causes it but clearly it's nothing to do with the monitor I was using since it emerged after an update, and many people have reported the same.

When I'm talking about tearing on my 720p HDTV through HDMI I'm mostly talking about other games, not Dead Rising.
 
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