French gamers might be able to sell on Steam games soon.

Would valve really lose anything though?
Say i buy a game £50.
1 week later i decide to sell it as i dont get along with it.
I sell it for £40 and after Gabens cut im left with about £33(or less)but its in my steam wallet.

What can i do with steam wallet money but buy more games from steam?

We've no details of how it would be implemented if this was to actually pass. It's possible steam wouldn't get a cut, and I'm certain it wouldn't go to your steam wallet. Probably the bigger kicker to steam would be less devs/distributors selling games on steam, either because they've gone to a subscription service to get around reselling, or they didn't survive this shake up.
 
Would valve really lose anything though?
Say i buy a game £50.
1 week later i decide to sell it as i dont get along with it.
I sell it for £40 and after Gabens cut im left with about £33(or less)but its in my steam wallet.

What can i do with steam wallet money but buy more games from steam?
French court ruled that steam wouldn't be allowed a cut and any money in your steam wallet steam has to give you if you request it
I wonder what knock on effect this will have for other platforms say uplay and epic games store as they are the same as steam ( as far as I'm aware) and Unisoft outright refuse to give you a refund as I've asked before and they basically told me to go do one
 
Would valve really lose anything though?
Say i buy a game £50.
1 week later i decide to sell it as i dont get along with it.
I sell it for £40 and after Gabens cut im left with about £33(or less)but its in my steam wallet.

What can i do with steam wallet money but buy more games from steam?

It's not so much Valve (though if an independe t trading platform managed it all then potentially you wouldn't get Steam credit) , as developers - particularly smaller outfits - who would feel a squeeze. To what extent would be the unknown here.
 
I've thought about this and I think it's a bad thing for the consumer...this post made by someone wiser than me kind of explains it better than I could.

Something to think about: if we had a perfectly efficient secondary market that allowed users to “buy”, loan, or check out a game when they are playing it, and immediately resell or return it when we aren’t playing it, then developers only sell a number of copies equal to the all-time max concurrent players.

Let’s take BATTLETECH and use it as an example. They have sold nearly a million copies of the base game on Steam, so even if the devs only averaged $30/sale, after Steam’s 30% cut they still are getting $21 or so, x1,000,000, so $21,000,000. That goes a long way towards more updates, patches, expansions, future sequels or other games, etc.

Now the same game has 35,767 concurrent all-time max players. This means, at no time were more than 35,767 licenses for their game in use, so in a theoretically perfectly efficient secondary marketplace gamers would just buy/borrow a cheaper copy of BATTLETECH from other gamers instead of buying a new copy from the developer. Even if the developer raised his prices to $100/ea AND never discounted the game, that still means they would only bring in $3,576,700…if Steam doesn’t take any cut. With the standard 30% cut, the price for BATTLETECH would need to be $838.76/copy just for the devs to breakeven with what they had sold under the old system. So we all lose. Us as gamers would pay more, the devs would make less, and Steam would have higher overhead and more systems to manage with less of a cut.

Of course, that’s with perfect efficiency, some gamers like to collect games on a digital shelf so they would refuse to lend out the game sometimes, or maybe someone forgets to mark their copy as available after they finish playing it, etc. Those instances make it even worse for gamers since less copies would be available floating around in the secondary marketplace, but the devs might get slightly higher sales, so a mixed bag.

Just something to ponder, not trying to rain on the discussion here (lots of great points on either side). Thought that example would help some that didn’t understand or couldn’t relate translate it into real numbers so everyone can see the reality of what we would be striving towards if reselling became the de facto standard.

To those saying “Steam would never create a perfectly efficient secondary market”, true, probably that would be hard. However, if Steam didn’t make it hyper efficient, another site would (because there is money in reselling, so even with a 1% cut, if another site was 10% better at efficiently matching players, they would get more business — all other things being equal). It would become an efficiency race to minimize the total number of copies needed to be sold, which in the long run decimates indie developers, and massively takes a chunk out of AA and AAA sales.
 
Wonder if Steam could bypass this by stating games can only be sold back to Steam, and at a small % of the original cost.

This money then goes as store credit towards future games.

They've allowed reselling but only to a single person and under a strict structure limiting damage to sales, players and devs

Ultimately, if steam has x rules regarding its use, if you don't like them, don't use it.
 
I've thought about this and I think it's a bad thing for the consumer...this post made by someone wiser than me kind of explains it better than I could.

That's a really poor example, because whilst there may have only been 35k concurrent players at a given point, there may have been 100,000 that played at different times during the course of a day. And people may have played for a day, then not for a week etc - so that isn't a good benchmark at all.

The general point - that allowing resale or 'lending' will reduce the overall number of initial sales that the developer gets is true, of course, especially because with a digital purchase you lose nothing over the original (unlike buying second-hand disc based stuff).

Stil, I remember when Gamestation used to accept 2nd hand PC games; I can't recall if Steam coming along was what changed that or not though.

I wonder if this development would impact consoles, or would they be unaffected because they are closed platforms?
 
Stil, I remember when Gamestation used to accept 2nd hand PC games; I can't recall if Steam coming along was what changed that or not though.

I used to work at EB and Game in my teenage years, even though I was there for a year consoles really started to take over which took up a lot of the store, then when digital came out there as a lot of "ooo no, digital sucks, I want my collection in the boxes on my shelf" which disappeared over the years. Less people buying physical and increased digital sales, along with the popularity of consoles kind of killed the PC gaming sales in shops, especially the 2nd hand market.
 
Quite a few issues with that example though first they assume everyone would sell their copy of the game and secondly it's under the assumption that people didn't buy their games from cdkeys sites so the Devs got very little steam could always make a rule I guess that says a game has to be purchased directly from steam in order to sell it and. Not from a 3rd party otherwise people might buy it for say £10 on a random site and sell it on steam for 25+
 
I've thought about this and I think it's a bad thing for the consumer...this post made by someone wiser than me kind of explains it better than I could.

Honestly thats just terrible logic from the post you quoted, his main point does not even take timezones into account.
 
Guys this model existed since the early days of gaming so how can you argue against this unless you work for or have a stake to lose here? 99% of us will win big if this would happen. I remember taking my games 10 miles to a town where they had a dedicated second hand sales shop for Dreamcast and others there was and is no way you can afford these £49.99 single player games to let them die i remember you got 1/3 back on a poor title and almost 1/2 back on a AAA title. So you could go buy more games actually for me this means more games going to more people win win for gamers.


Now if you are say the Jabba the Hutt of the digital gaming world this would be bad, I mean you basically stole the ownership of peoples games, And you stole thier abilty to resell something they own. Where else does this happen?
 
Guys this model existed since the early days of gaming so how can you argue against this unless you work for or have a stake to lose here? 99% of us will win big if this would happen. I remember taking my games 10 miles to a town where they had a dedicated second hand sales shop for Dreamcast and others there was and is no way you can afford these £49.99 single player games to let them die i remember you got 1/3 back on a poor title and almost 1/2 back on a AAA title. So you could go buy more games actually for me this means more games going to more people win win for gamers.


Now if you are say the Jabba the Hutt of the digital gaming world this would be bad, I mean you basically stole the ownership of peoples games, And you stole thier abilty to resell something they own. Where else does this happen?
Well said. People tend to easily forget their rights in the name of convenience. Yes publishers will probably lose a bit of money and guess what, they don't have to take in massive profits every year. The ones that can't adapt might go bankrupt but others will take their place. This will not be the end of games development that some people make it out to be, that's absurd.

It's also safe to predict that first week sales will skyrocket for pc games as the initial full price won't seem such a burden when you know you can make some money back to fund new purchases. There is a reason console games sell so well in their first week at full price. Its due to their second hand market.
 
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Well said. People tend to easily forget their rights in the name of convenience. Yes publishers will probably lose a bit of money and guess what, they don't have to take in massive profits every year. The ones that can't adapt might go bankrupt but others will take their place. This will not be the end of games development that some people make it out to be, that's absurd.

Nobody has claimed that it'll be the end of games development, don't be silly.

It's also safe to predict that first week sales will skyrocket for pc games as the initial full price won't seem such a burden when you know you can make some money back to fund new purchases. There is a reason console games sell so well in their first week at full price. Its due to their second hand market.

Whilst I don't think it'll have the impact on first week sales you think it would, it would be interesting to see, especially in how sales would be organised, whether there would be any policing of it or if it would be an ebay equivalent etc. Lots of unknowns.
 
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