From World of Warcraft to Warcraft III

It's there quite easily... But it is a lot easier to grasp if you have played Warcraft 3 and the like. (which I haven't) as we go through wow my friends are always commenting that things are making sense as we play through various dungeons and bosses.

Where? I've levelled something like 6 characters to level 60 or 70, and I have not at any point been able to clearly identify a main storyline throughout the game. I've played through WC2 and WC3 + all the expansions also, but regardless I can't see how that's relevant. The problem is that there doesn't even seem to be a clear main storyline, not that I can't make sense of it. It's just not there at all.
 
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Where? I've levelled something like 6 characters to level 60 or 70, and I have not at any point been able to clearly identify a main storyline throughout the game. I've played through WC2 and WC3 + all the expansions also.

Pretty much everywhere :/

Every single area of the game (from something like Iron Forge, to Nax, to Black Temple, basically all the major instances) are places from the timeframe of the game.

Caverns of Time for example where you help Thrall, Black Temple where you go take on Illidan - who actually went there during the events of Warcraft 3, which is why they call him the Betrayer - He actually comments if you defeat him about someone who has been chasing him down (which you played as that person in Warcraft 3) that now they have won.

Undead when you first create their chracter they tell you how they broke free of the Lich Kings control. In Stratholme it shows you what happened after the plague happened, and after Arithas basically wrecked it (in Warcraft 3 or Frozen throne, you play as him trying to kill humans to stop a plague from spreading).

In WoTLK there will be an instance in Caverns of time where the culling is happening.

Gruul the dragon killer is someone who killed the dragons who was protecting the tree of life or something.

As I said I only know the basics of the story line...but those are some of the most famous places. You can actually read quests, stories and more during the game.
 
Funny that this thread crops up. I was a long-time player of WoW, having a few characters on the Alliance side, but I stopped playing early last month as I was getting bored with what being level 70 had to offer me.

About a week ago I re-installed Warcraft III and I was instantly reminded of just how good that game was. Sure, some would say Starcraft is better, but in terms of the story line, it is an absolute gem. The loading screens all have maps on them and I've often found myself looking at the locations and saying to myself, "I've been there, and there, I remember that" and can immediately associate everything with a picture in my head. Add to that the fact that running around in the game world is pretty close to navigating the lands in the World of Warcraft, and the consistency is fantastic. So much so, that I'm actually finding myself gravitating toward re-activating my old WoW account, but rolling a new character on the Horde side to experience the game and story line from that angle instead.

To all those that are saying WoW doesn't have a story line, you can't be paying much attention to the lore and stories being told through the quest chains that you do when playing. Right from the very beginning, there are stories that describe the plight of the Dwarves and Gnomes, stories that interlink with the other races, stories about how the world has come to be the way it is, what happened after the wars, quest chains like "The Missing Diplomat" (alliance side), Van Cleef, The Scarlet Monastery, etc. Everything has had a part to play in the overall story, and they all in turn delve deep into the lore of the game. WoW Wiki is probably the best site for more information on all the lore to be found in the game, and has back stories for almost all the major characters and scenarios that you encounter when playing. Unfortunately most people see WoW as a grindfest, which it is if you're onto your 5th or 6th character, but if you pay attention to the quests, and gather an understanding of just exactly why you're doing what you're doing, it's a lot less monotonous. It's all too easy to just ignore the quest text, but WoW itself is just one big story, and it's brilliantly done. If you take away the boring PvP and silly end-game encounters, and spend some time learning about the world and why it is how it is, it's very easy to appreciate just how much time and effort Blizzard have put into their franchise.
 
All you just described was a few locations, characters and events from the Warcraft universe. That is not a storyline. It's so fragmented, just a few things here and there, it's not a storyline at all.
 
All you just described was a few locations, characters and events from the Warcraft universe. That is not a storyline. It's so fragmented, just a few things here and there, it's not a storyline at all.

What do you want an online version of War and Peace?
 
Storywise its a big advantage to have played WC/2/3 before WoW.

For example in WC3 you find out how the Plaguelands (and the towns within) came to be, and who Illidan is, and how he became known as the Betrayer

The Burning Crusade has some great tie ins with Warcraft 1 and 2, where Outland was actually known as Draenor. Recently Ive been playing through WoW as Horde (was Alliance), and I enjoyed the questline where you discover uncorrupted Orc tribes that stayed behind before the very 1st invasion of Azeroth way back in WC1.

Granted some of the quests in wow just ask you to collect stuff and there is no tie-in, but if you have played Warcraft before and/or have put some effort into learning the lore, WoW is very story rich.
 
Don't know what that is but whatever. I just want a clearly defined main storyline that flows nicely from level 1 to level 70 and beyond.

Get yourself a copy of WC1, 2 and 3, play through those, and then you'll appreciate all the stories and lore within WoW. Or alternatively, read WoW Wiki, and have a look at the background of things that you are familiar with in the game, like Medivh, or Thrall, or past characters that are referenced in the game but aren't around anymore. You'll find a lot of information on everything within the game. Just remember that WoW is only the most recent story line of the entire world of the Warcraft universe. It only appears disjointed and jagged because you don't have the information to fill in the pieces you're missing.
 
All you just described was a few locations, characters and events from the Warcraft universe. That is not a storyline. It's so fragmented, just a few things here and there, it's not a storyline at all.

It clearly *is* a storyline, because people who have played other warcraft games are always telling me parts of why this is happening, or who this character is. I admit I actually skipped a lot of the story in WoW. I didn't read some quest info, but to say it doesn't have story is pretty poor.

It clearly *does* have story, it is just you failing to get it.
 
warcraft 3 was absolutely immense in its prime when the servers were packed full of people. it had much deeper gameplay to me than say C&C where it feels like you are just watching the fight, whereas in wc3 your actions in the fights have huge effect on the outcome and made it much more fun experience.
 
It clearly *is* a storyline, because people who have played other warcraft games are always telling me parts of why this is happening, or who this character is. I admit I actually skipped a lot of the story in WoW. I didn't read some quest info, but to say it doesn't have story is pretty poor.

It clearly *does* have story, it is just you failing to get it.

It's so thin and fragmented that it might as well not be there. Just because people recognise characters and know why things are happening because they've played the other games, doesn't mean WoW doesn't have a clearly defined flowing storyline from start to finish.

And god please read my posts, I've played WC2 and WC3, I 'get' what parts of the story are there, I know the characters...etc and the history, but the execution of the storyline in WoW is so terrible it's barely there at all. It's just small fragments of storyline and characters thrown in at various points in the game.
 
And god please read my posts, I've played WC2 and WC3, I 'get' what parts of the story are there, I know the characters...etc and the history, but the execution of the storyline in WoW is so terrible it's barely there at all.

Well, I disagree with you there. I found the story line to be very good, and there were times where a lot of the smaller stories intertwined with the larger ones. I enjoyed a lot of the encounters that I came across, and I fully understood the underlying tone of the Alliance side from start to finish. WoW is a living breathing world and as such there is a hell of a lot of things going on, but Blizzard managed to pull it all together. You could have completely unrelated quests in different zones that would all form part of the backstory to the larger story lines. WoW is still going on, the world is still changing, things like Naxx, Sunwell Plateu etc is proof of this. Whichever way you look at it, WoW is it's own story.
 
It's so thin and fragmented that it might as well not be there. Just because people recognise characters and know why things are happening because they've played the other games, doesn't mean WoW doesn't have a clearly defined flowing storyline from start to finish.

And god please read my posts, I've played WC2 and WC3, I 'get' what parts of the story are there, I know the characters...etc and the history, but the execution of the storyline in WoW is so terrible it's barely there at all. It's just small fragments of storyline and characters thrown in at various points in the game.

It's there - it's just when 99% of WoW players get to the storyline, they just scroll down to the bottom of the window and look at what lewt is on offer :(

As befits original WoW, the storyline was kinda poor on the Horde side, but Alliance had quite a decent one involving Onyxia masquerading as an advisor to the boy King of Stormwind. With Horde it was more, there's a dragon, let's go kill it.
 
It's so thin and fragmented that it might as well not be there. Just because people recognise characters and know why things are happening because they've played the other games, doesn't mean WoW doesn't have a clearly defined flowing storyline from start to finish.

And god please read my posts, I've played WC2 and WC3, I 'get' what parts of the story are there, I know the characters...etc and the history, but the execution of the storyline in WoW is so terrible it's barely there at all. It's just small fragments of storyline and characters thrown in at various points in the game.

I am reading your posts. Its just that you don't seem to understand the storyline.

If there are like 5 people or whatever clearly telling you there *is* story in the game, and no one is saying you are right maybe you are the one in the wrong ?

I am not saying WoW is super story based, but it clearly is story driven. Even *I* can see it, and I have not even played Warcraft 3, and have only had people tell me about it and read wiki for the backstory.

Even Karazhan has story, which is quite complex. Every major character from warcraft is there (in wow I mean), and has their thing. The game clearly is set with so many instances, quests, characters that are all apart of the universe, and you are in some cases living past battles of what has happened (such as caverns of time).
 
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Regarding the story. When I started playing WOW a few years ago I remember the storylines that lead to the dungeons. The deadmines story for example, which further lead to the stockades. I also remember the Missing Diplomat Story and the awesome story regarding Onyxia, but before I knew it and with the amount of quests I was picking up the story took a back seat to the loot.

Going into Stratholme for the first time for example. My objective was loot, loot and more loot. I think I even set the option for instant quest, to avoid the slow scrolling. Shame it is it's took me to playing Warcraft 3 to realize there is a story there for those dungeons. I've still not gone back to WOW, but I'll certainly be approaching the expansion with a different mindset. And for this I thank the awesome story featured in Warcraft 3 (and some of the posts on this thread I started)
 
What was the quest that lead alliance players to the main city where you escorted the real king or something through the city? Was it something major?
 
What was the quest that lead alliance players to the main city where you escorted the real king or something through the city? Was it something major?

This was a pre quest to access Onyxia.

Quest Name: The Great Masquerade

You follow Reginald Windsor through Stormwind, where you discover who Lady Prestor is. From there the dragon's eye must be attuned.

Aside form clicking the accept button and checking the loot there certainly is a story in that quest, as there is for an awful lot of other quests.

I think what WOW is missing is a main quest that leads from the beginning to the end. 1 giant (never ending bar the last expansion) chain for example. Set it in chapters like LOTRO and it would be awesome.
 
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I think what WOW is missing is a main quest that leads from the beginning to the end. 1 giant (never ending bar the last expansion) chain for example. Set it in chapters like LOTRO and it would be awesome.

They did a similar thing in AOC worked well imo playing through it. Reading the stoy line etc.



Watching the WC3 touneys at the WWI last the other weekend brought back some good memories. But yes the stoy of Warcraft is epic.
 
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