I saw this article here:
https://www.techpowerup.com/282803/amd-announces-fidelityfx-super-resolution-fsr-its-dlss-rival
My first impression is that approx. double the 4K framerate sounds impressive with FSR performance mode, and could be very helpful for PS5 / Xbox Series S/X games, assuming they have designed it to work on RDNA 2 console GPUs. The technology may be intended to encourage users to make the shift over to 4K resolution, as it looks less than excellent on lower resolutions...
I'm very curious to know how well the tech will work on old / new Nvidia graphics cards, and will the performance be nerfed in any way, vs AMD graphics cards?
it will be interesting to see if FSR can be 'patched' in to existing games, particularly ones that already support DLSS.
In some ways, this seems like a lot of effort (and quite a generous offering for us Nvidia GPU owners), but I suppose it's all part of AMD's long term plan to dominate the console and PC graphics market?
I'll admit, I feel quite pleased having purchased a Nvidia card in Feb, hopefully I will get the best of both worlds, and be able to use DLSS or FSR in many supported games . I wasn't expecting to see FSR quite so soon, thought it would be nearer towards the end of the year, but I absolutely think they will need it as soon as possible to compete with DLSS.
Perhaps they intend to make DLSS seem like a poor option for developers, when FSR will support apparently support the majority of modern graphics cards?
I'm guessing FSR support is coded at game engine level, rather than GPU driver level? Otherwise, how would it be supported by Nvidia graphics drivers?
https://www.techpowerup.com/282803/amd-announces-fidelityfx-super-resolution-fsr-its-dlss-rival
My first impression is that approx. double the 4K framerate sounds impressive with FSR performance mode, and could be very helpful for PS5 / Xbox Series S/X games, assuming they have designed it to work on RDNA 2 console GPUs. The technology may be intended to encourage users to make the shift over to 4K resolution, as it looks less than excellent on lower resolutions...
I'm very curious to know how well the tech will work on old / new Nvidia graphics cards, and will the performance be nerfed in any way, vs AMD graphics cards?
it will be interesting to see if FSR can be 'patched' in to existing games, particularly ones that already support DLSS.
In some ways, this seems like a lot of effort (and quite a generous offering for us Nvidia GPU owners), but I suppose it's all part of AMD's long term plan to dominate the console and PC graphics market?
I'll admit, I feel quite pleased having purchased a Nvidia card in Feb, hopefully I will get the best of both worlds, and be able to use DLSS or FSR in many supported games . I wasn't expecting to see FSR quite so soon, thought it would be nearer towards the end of the year, but I absolutely think they will need it as soon as possible to compete with DLSS.
Perhaps they intend to make DLSS seem like a poor option for developers, when FSR will support apparently support the majority of modern graphics cards?
I'm guessing FSR support is coded at game engine level, rather than GPU driver level? Otherwise, how would it be supported by Nvidia graphics drivers?
Last edited: