See I would contend DLSS hasn't taken off because most games do not support DLSS and that is such a simple, yet the most important metric for success. It's like G-Sync vs Freesync. Nvidia had a headstart and there are arguments that it is technically better but not by much as they both achieve the same goal. Yet Freesync was vendor neutral and won out in quantity and support, so much so that Nvidia ended up supporting it.
Do you not see how you are contradicting yourself? Saying FSR will fail because a developer has to support it just like DLSS, yet you declare DLSS has proven itself because it is supported. Which is clearly not the case considering it has taken 2 years for this laughably small list. How would anyone call this a success?
https://en.wikipedia.org/wiki/List_of_games_with_DLSS_support
The reason DLSS has failed to gain traction* (sorry there is no arguing over that fact) is because it is vendor specific, requires an RTX card and is unsupported by consoles. Developers are not falling over themselves to get DLSS added to their game because the vast majority of their customers are on console. FSR gives them a much wider customer base to aim at and money talks.
AAA titles are cross platform and if a developer can implement FSR with decent quality and use it on their console ports (and vice-versa) then they save money and time. Why would they choose DLSS, that will only work for the realtively small number of PC users who own an RTX GPU?
So if FSR can get close enough and be better than DLSS 1.0 then it will gain far more traction and support for one very simple reason. Potential customer base.
*I mean failed in a sense it is in a very, very limited number of games, NOT that it is a poor feature. I have used it in CP2077 and WD: Legions and 2.1 really does a great job.
Do you not see how you are contradicting yourself? Saying FSR will fail because a developer has to support it just like DLSS, yet you declare DLSS has proven itself because it is supported. Which is clearly not the case considering it has taken 2 years for this laughably small list. How would anyone call this a success?
https://en.wikipedia.org/wiki/List_of_games_with_DLSS_support
The reason DLSS has failed to gain traction* (sorry there is no arguing over that fact) is because it is vendor specific, requires an RTX card and is unsupported by consoles. Developers are not falling over themselves to get DLSS added to their game because the vast majority of their customers are on console. FSR gives them a much wider customer base to aim at and money talks.
AAA titles are cross platform and if a developer can implement FSR with decent quality and use it on their console ports (and vice-versa) then they save money and time. Why would they choose DLSS, that will only work for the realtively small number of PC users who own an RTX GPU?
So if FSR can get close enough and be better than DLSS 1.0 then it will gain far more traction and support for one very simple reason. Potential customer base.
*I mean failed in a sense it is in a very, very limited number of games, NOT that it is a poor feature. I have used it in CP2077 and WD: Legions and 2.1 really does a great job.
Last edited: