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Futuremark 2011

Wow Duff-Man thank you for that great explanation :))
Console's pushing tech "RUBBISH" once upon a time PC WAS THE FORFRONT OF TECH, bring on Tessellatin now you DEVS you ;)
 
Oh I didn;t realise it was going to be free this time :D

Thanks to advertising placements like this there will be a free edition of 3DMark 11 available at launch that will offer unlimited runs.
 
So seems like physx won't play a part in any score.

Physx no but physics well apparently:

ATi-Forum.de: Will it use again the performance boost of NVIDIAs PhysX?
Futuremark: We are not talking about specific tests in 3DMark 11 just yet. However, for game developers one of the very interesting features of DirectX 11 is DirectCompute. This is a feature that allows developers to create compute shaders to use the processing power of the graphics card to run non-graphical tasks. Physics simulation is very suitable for parallel processing and using DirectX 11 compute shaders will allow these tasks to be taken off the CPU and given to the graphics card making better use of the PC's total processing power.

Not sure if that means Nvidia cards will get a boost or not? Drunkenmaster, please analyse ;)
 
DirectCompute is DirectX's version of PhysX. It's a part of the DirectX 11 spec so both AMD & Nvidia cards should support it. I thikn OpenCL is mroe like Cuda (ie geared towards proper computation rather than graphical effects), but I could be wrong.
 
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I thikn OpenCL is mroe like Cuda (ie geared towards proper computation rather than graphical effects), but I could be wrong.

Yep, you're right :)

It's not 100% clear from that futuremark statement, but it seems like they're saying they have an OpenCL implementation of a physics engine? If so then that would be a pretty exciting development :) So far, with physics, we've been limited to CPU-based solutions (like Havoc), and nvidia's proprietary Physx (which uses CUDA and so is only compatible with nvidia cards). An OpenCL physics engine will be compatible with any OpenCL compatible nvidia or ATI card :)

We'll have to wait, but any development towards open standard GPU accelerated physics is a welcome sight... Closed standards like PhysX are good for no-one (except maybe Nvidia's marketing department :p).
 
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