This is a quote from one of the futuremark staff regarding 3dmark 2011
So seems like physx won't play a part in any score.
Yeah, Nvidia paid them this time just to fill it with heavy tessellation


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This is a quote from one of the futuremark staff regarding 3dmark 2011
So seems like physx won't play a part in any score.


) 

Thanks to advertising placements like this there will be a free edition of 3DMark 11 available at launch that will offer unlimited runs.
So seems like physx won't play a part in any score.
ATi-Forum.de: Will it use again the performance boost of NVIDIAs PhysX?
Futuremark: We are not talking about specific tests in 3DMark 11 just yet. However, for game developers one of the very interesting features of DirectX 11 is DirectCompute. This is a feature that allows developers to create compute shaders to use the processing power of the graphics card to run non-graphical tasks. Physics simulation is very suitable for parallel processing and using DirectX 11 compute shaders will allow these tasks to be taken off the CPU and given to the graphics card making better use of the PC's total processing power.

I thikn OpenCL is mroe like Cuda (ie geared towards proper computation rather than graphical effects), but I could be wrong.

So far, with physics, we've been limited to CPU-based solutions (like Havoc), and nvidia's proprietary Physx (which uses CUDA and so is only compatible with nvidia cards). An OpenCL physics engine will be compatible with any OpenCL compatible nvidia or ATI card 
).